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This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.
This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.
Conceptualizes shared value, consumer engagement, and gamification theoretically
Presents a research methodology to study the effects of gamification on consumer engagement
Demonstrates the model empirically to understand consumer perceived value and its channels of influence
Introduction.- The concept of shared value in the context of newest marketing theories.- Consumer engagement in the context of value creation.- Expression of the concept of gamification in the context of ICT development.- The conceptual model of gamification-based consumer engagement in value creation.- Research methodology of gamification-based consumer engagement in value creation in the context of ICT development.- Research results of gamification-based consumer engagement in value creation in the context of ICT development.- Conclusions and further research directions.
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Werbung & Marketing |
Genre: | Wirtschaft |
Rubrik: | Recht & Wirtschaft |
Medium: | Taschenbuch |
Reihe: | Progress in IS |
Inhalt: |
viii
216 S. 17 s/w Illustr. 216 p. 17 illus. |
ISBN-13: | 9783030542078 |
ISBN-10: | 3030542076 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Gatautis, Rimantas
Vitkauskait¿, Elena Banyt¿, J¿rat¿ |
Herausgeber: | Rimantas Gatautis/Jurate Banyte/Elena Vitkauskaite |
Auflage: | 1st ed. 2021 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG Progress in IS |
Maße: | 235 x 155 x 13 mm |
Von/Mit: | Rimantas Gatautis (u. a.) |
Erscheinungsdatum: | 13.11.2021 |
Gewicht: | 0,347 kg |
Conceptualizes shared value, consumer engagement, and gamification theoretically
Presents a research methodology to study the effects of gamification on consumer engagement
Demonstrates the model empirically to understand consumer perceived value and its channels of influence
Introduction.- The concept of shared value in the context of newest marketing theories.- Consumer engagement in the context of value creation.- Expression of the concept of gamification in the context of ICT development.- The conceptual model of gamification-based consumer engagement in value creation.- Research methodology of gamification-based consumer engagement in value creation in the context of ICT development.- Research results of gamification-based consumer engagement in value creation in the context of ICT development.- Conclusions and further research directions.
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Werbung & Marketing |
Genre: | Wirtschaft |
Rubrik: | Recht & Wirtschaft |
Medium: | Taschenbuch |
Reihe: | Progress in IS |
Inhalt: |
viii
216 S. 17 s/w Illustr. 216 p. 17 illus. |
ISBN-13: | 9783030542078 |
ISBN-10: | 3030542076 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Gatautis, Rimantas
Vitkauskait¿, Elena Banyt¿, J¿rat¿ |
Herausgeber: | Rimantas Gatautis/Jurate Banyte/Elena Vitkauskaite |
Auflage: | 1st ed. 2021 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG Progress in IS |
Maße: | 235 x 155 x 13 mm |
Von/Mit: | Rimantas Gatautis (u. a.) |
Erscheinungsdatum: | 13.11.2021 |
Gewicht: | 0,347 kg |