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User Experience Design
A Practical Playbook to Fuel Business Growth
Taschenbuch von Satyam Kantamneni
Sprache: Englisch

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Beschreibung
Igniting business growth through UX

In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don't -- with their wallets. Organizations realize they need to adapt quickly but don't know how or where to start.

In User Experience Design: A Practical Playbook to Fuel Business Growth, UXReactor co-Founder Satyam Kantamneni distills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world.

You'll discover:
* Why putting users at the center of strategy leads to an almost unfair competitive advantage
* Ways to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalable
* Common shortfalls that prevent organizations from reaping the value of experience design
* 27 proven "plays" from the UXReactor playbook to put concepts into practice
* Game planning examples to execute at different levels of an organization

A comprehensive and practical book for everyone involved in the transformation -- business leaders, design leaders, product managers, engineers, and designers -- User Experience Design: A Practical Playbook to Fuel Business Growth is also an ideal blueprint for current and prospective UX practitioners seeking to improve their skills and further their careers.
Igniting business growth through UX

In an increasingly digital world, users are rewarding products and services that provide them with a good experience and punishing those that don't -- with their wallets. Organizations realize they need to adapt quickly but don't know how or where to start.

In User Experience Design: A Practical Playbook to Fuel Business Growth, UXReactor co-Founder Satyam Kantamneni distills 25 years of industry experience into a pragmatic approach to help organizations advance in the highly competitive and rapidly changing digital world.

You'll discover:
* Why putting users at the center of strategy leads to an almost unfair competitive advantage
* Ways to build an organizational system that delivers a superior user experience that is replicable, consistent, and scalable
* Common shortfalls that prevent organizations from reaping the value of experience design
* 27 proven "plays" from the UXReactor playbook to put concepts into practice
* Game planning examples to execute at different levels of an organization

A comprehensive and practical book for everyone involved in the transformation -- business leaders, design leaders, product managers, engineers, and designers -- User Experience Design: A Practical Playbook to Fuel Business Growth is also an ideal blueprint for current and prospective UX practitioners seeking to improve their skills and further their careers.
Inhaltsverzeichnis
Part 1 - Play to win

Chapter 1 CASE STUDY OF ALTEDUKATION

Going digital is not the sole determinant of great outcomes

Chapter 2 INTRODUCTION

Merging roles of business, technology, and design

Chapter 3 THE USER EXPERIENCE PROBLEM

Understanding this problem is half the battle

Chapter 4 EXPERIENCE VALUE CHAIN

Creating business value by solving the user experience problem

Chapter 5 BUSINESS INSANITY

Doing the same thing and expecting a different result

Chapter 6 TWO CASE STUDIES OF EXPERIENCE TRANSFORMATION

Learning from the leaders

Chapter 7 GETTING THE SYSTEM RIGHT

Implementing four elements of a winning system

Chapter 8 MINDSETS OF A USER-CENTRIC ORGANIZATION

What can we learn from a 15th century polymath

Chapter 9 THE EXPERIENCE DESIGN PROCESS

Creating a structure that facilitates success

Chapter 10 GETTING THE RIGHT PEOPLE RIGHT

Aligning skills, roles, and personnel in a user-centric organization

Chapter 11 THE TRANSFORMATION STARTS WITH YOU

Preparing yourself to lead the charge

Part 2 27 PLAYS TO PRACTICE

Chapter 12 HOW TO NAVIGATE THE PLAYBOOK

Creating your own learning journey based on your intent

Chapter 13 HOW TO READ A PLAY

Understanding the mindful way of getting to your intent

Chapter 14 USER EMPATHY PLAY

How do I develop enough understanding to truly empathize with my user?

Chapter 15 INTRODUCTION - EXPERIENCE STRATEGY

Building the right scaffolding for a user-centric organization

Chapter 16 CULTURE DESIGN PLAY

How do I foster a user-first organizational environment?

Chapter 17 SHARED EMPATHY PLAY

How do I grow the collective empathy of my organization?

Chapter 18 EXPERIENCE ECOSYSTEM PLAY

How do I build a seamless experience for the user across the entire ecosystem?

Chapter 19 EXPERIENCE ROADMAP PLAY

How do I create a roadmap centered around the experience of a user?

Chapter 20 EXPERIENCE VISION PLAY

How do I create an experience vision that activates my organization?

Chapter 21 HIRING PLAY

How do I hire Experience Practitioners?

Chapter 22 CAREER LADDER PLAY

How do I enable Experience Practitioners to grow professionally in their careers?

Chapter 23 EXPERIENCE TRANSFORMATION PROGRAM PLAY

How do I build a robust program around Experience Transformation?

Chapter 24 INTRODUCTION - USER RESEARCH INSIGHTS

Building and activating the portfolio of insights

Chapter 25 PICKING A RESEARCH METHOD PLAY

How do I know which method to use to gather insights?

Chapter 26 RESEARCH RECRUITMENT PLAY

How do I recruit the right participants for user research?

Chapter 27 RESEARCH QUALITY PLAY

How do I ensure rigor in my user research?

Chapter 28 EXPERIENCE METRICS PLAY

How do I measure the success and quality of my user's experience?

Chapter 29 INSIGHTS CURATION PLAY

How do I consolidate and leverage research insights?

Chapter 30 USER RESEARCH PROGRAM PLAY

How do I run an effective research program?

Chapter 31 INTRODUCTION - PRODUCT THINKING

Building a system to identify, prioritize and coordinate the right problems

Chapter 32 EXPERIENCE BENCHMARKING PLAY

How do I define baseline and "best-in-class" product experiences?

Chapter 33 EXPERIENCE DESIGN BRIEF PLAY

How do I align for success at the beginning of the design phase?

Chapter 34 DESIGN PROBLEMS AND OPPORTUNITIES PLAY

How do I decide what are the right problems to solve?

Chapter 35 PRODUCT EXPERIENCE PLANNING PLAY

How do I ensure the delivery of a great product experience?

Chapter 36 CROSS-FUNCTIONAL COLLABORATION PLAY

How do I collaborate across the organization to drive seamless and informed product experience design?

Chapter 37 PRODUCT THINKING PROGRAM PLAY

How do I catalyze great product experiences?

Chapter 38 INTRODUCTION - EXPERIENCE DESIGN DOING

Building an effective "solutioning" rhythm in your organization

Chapter 39 WORKFLOW DESIGN PLAY

How do I systematically optimize and design experiences?

Chapter 40 DETAILED DESIGN PLAY

How do I hone in on effective and quality designs?

Chapter 41 EXPERIENCE DESIGN REVIEW PLAY

How should an experience design review be run?

CHAPTER 42 DESIGN SYSTEM PLAY

How do I build and scale experience designs with high consistency

and quality?

CHAPTER 43 DESIGN QUALITY ASSURANCE (QA) PLAY

How do I test the quality of the delivered vs. engineered experience

designs?

CHAPTER 44 EXPERIENCE DESIGN DOING PROGRAM PLAY

How do I run an effective Experience Design Doing Program?

Part 3 Gametime

Chapter 45 A BUSINESS LEADER'S GAME PLAN

Contrasting the journey of two leaders in different business contexts

Chapter 46 A DESIGN LEADER'S GAME PLAN

Two journeys: Mature bv.d vs. Immature bv.d

Chapter 47 A DESIGN PRACTITIONER'S GAME PLAN

A journey of a successful experience strategist

Chapter 48 A NEWBIE PRACTITIONER'S GAME PLAN

The successful transition of an architect and a communication major

Chapter 49 A DESIGN COLLABORATOR'S GAME PLAN

A product manager and an engineers journey to becoming awesome collaborators

Chapter 50 THE EXPERIENCE PRACTITIONER'S MANIFESTO

A practitioner's commitment to designing an awesome user experience

Chapter 51 THE LEADING BY EXPERIENCE MANIFESTO -

A leader's commitment to driving business value through user experience design

INDEX
Details
Erscheinungsjahr: 2022
Fachbereich: Management
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Seiten: 320
Inhalt: 320 S.
ISBN-13: 9781119829201
ISBN-10: 1119829208
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kantamneni, Satyam
Hersteller: John Wiley & Sons Inc
Maße: 251 x 203 x 19 mm
Von/Mit: Satyam Kantamneni
Erscheinungsdatum: 04.07.2022
Gewicht: 0,698 kg
preigu-id: 120266235
Inhaltsverzeichnis
Part 1 - Play to win

Chapter 1 CASE STUDY OF ALTEDUKATION

Going digital is not the sole determinant of great outcomes

Chapter 2 INTRODUCTION

Merging roles of business, technology, and design

Chapter 3 THE USER EXPERIENCE PROBLEM

Understanding this problem is half the battle

Chapter 4 EXPERIENCE VALUE CHAIN

Creating business value by solving the user experience problem

Chapter 5 BUSINESS INSANITY

Doing the same thing and expecting a different result

Chapter 6 TWO CASE STUDIES OF EXPERIENCE TRANSFORMATION

Learning from the leaders

Chapter 7 GETTING THE SYSTEM RIGHT

Implementing four elements of a winning system

Chapter 8 MINDSETS OF A USER-CENTRIC ORGANIZATION

What can we learn from a 15th century polymath

Chapter 9 THE EXPERIENCE DESIGN PROCESS

Creating a structure that facilitates success

Chapter 10 GETTING THE RIGHT PEOPLE RIGHT

Aligning skills, roles, and personnel in a user-centric organization

Chapter 11 THE TRANSFORMATION STARTS WITH YOU

Preparing yourself to lead the charge

Part 2 27 PLAYS TO PRACTICE

Chapter 12 HOW TO NAVIGATE THE PLAYBOOK

Creating your own learning journey based on your intent

Chapter 13 HOW TO READ A PLAY

Understanding the mindful way of getting to your intent

Chapter 14 USER EMPATHY PLAY

How do I develop enough understanding to truly empathize with my user?

Chapter 15 INTRODUCTION - EXPERIENCE STRATEGY

Building the right scaffolding for a user-centric organization

Chapter 16 CULTURE DESIGN PLAY

How do I foster a user-first organizational environment?

Chapter 17 SHARED EMPATHY PLAY

How do I grow the collective empathy of my organization?

Chapter 18 EXPERIENCE ECOSYSTEM PLAY

How do I build a seamless experience for the user across the entire ecosystem?

Chapter 19 EXPERIENCE ROADMAP PLAY

How do I create a roadmap centered around the experience of a user?

Chapter 20 EXPERIENCE VISION PLAY

How do I create an experience vision that activates my organization?

Chapter 21 HIRING PLAY

How do I hire Experience Practitioners?

Chapter 22 CAREER LADDER PLAY

How do I enable Experience Practitioners to grow professionally in their careers?

Chapter 23 EXPERIENCE TRANSFORMATION PROGRAM PLAY

How do I build a robust program around Experience Transformation?

Chapter 24 INTRODUCTION - USER RESEARCH INSIGHTS

Building and activating the portfolio of insights

Chapter 25 PICKING A RESEARCH METHOD PLAY

How do I know which method to use to gather insights?

Chapter 26 RESEARCH RECRUITMENT PLAY

How do I recruit the right participants for user research?

Chapter 27 RESEARCH QUALITY PLAY

How do I ensure rigor in my user research?

Chapter 28 EXPERIENCE METRICS PLAY

How do I measure the success and quality of my user's experience?

Chapter 29 INSIGHTS CURATION PLAY

How do I consolidate and leverage research insights?

Chapter 30 USER RESEARCH PROGRAM PLAY

How do I run an effective research program?

Chapter 31 INTRODUCTION - PRODUCT THINKING

Building a system to identify, prioritize and coordinate the right problems

Chapter 32 EXPERIENCE BENCHMARKING PLAY

How do I define baseline and "best-in-class" product experiences?

Chapter 33 EXPERIENCE DESIGN BRIEF PLAY

How do I align for success at the beginning of the design phase?

Chapter 34 DESIGN PROBLEMS AND OPPORTUNITIES PLAY

How do I decide what are the right problems to solve?

Chapter 35 PRODUCT EXPERIENCE PLANNING PLAY

How do I ensure the delivery of a great product experience?

Chapter 36 CROSS-FUNCTIONAL COLLABORATION PLAY

How do I collaborate across the organization to drive seamless and informed product experience design?

Chapter 37 PRODUCT THINKING PROGRAM PLAY

How do I catalyze great product experiences?

Chapter 38 INTRODUCTION - EXPERIENCE DESIGN DOING

Building an effective "solutioning" rhythm in your organization

Chapter 39 WORKFLOW DESIGN PLAY

How do I systematically optimize and design experiences?

Chapter 40 DETAILED DESIGN PLAY

How do I hone in on effective and quality designs?

Chapter 41 EXPERIENCE DESIGN REVIEW PLAY

How should an experience design review be run?

CHAPTER 42 DESIGN SYSTEM PLAY

How do I build and scale experience designs with high consistency

and quality?

CHAPTER 43 DESIGN QUALITY ASSURANCE (QA) PLAY

How do I test the quality of the delivered vs. engineered experience

designs?

CHAPTER 44 EXPERIENCE DESIGN DOING PROGRAM PLAY

How do I run an effective Experience Design Doing Program?

Part 3 Gametime

Chapter 45 A BUSINESS LEADER'S GAME PLAN

Contrasting the journey of two leaders in different business contexts

Chapter 46 A DESIGN LEADER'S GAME PLAN

Two journeys: Mature bv.d vs. Immature bv.d

Chapter 47 A DESIGN PRACTITIONER'S GAME PLAN

A journey of a successful experience strategist

Chapter 48 A NEWBIE PRACTITIONER'S GAME PLAN

The successful transition of an architect and a communication major

Chapter 49 A DESIGN COLLABORATOR'S GAME PLAN

A product manager and an engineers journey to becoming awesome collaborators

Chapter 50 THE EXPERIENCE PRACTITIONER'S MANIFESTO

A practitioner's commitment to designing an awesome user experience

Chapter 51 THE LEADING BY EXPERIENCE MANIFESTO -

A leader's commitment to driving business value through user experience design

INDEX
Details
Erscheinungsjahr: 2022
Fachbereich: Management
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Seiten: 320
Inhalt: 320 S.
ISBN-13: 9781119829201
ISBN-10: 1119829208
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kantamneni, Satyam
Hersteller: John Wiley & Sons Inc
Maße: 251 x 203 x 19 mm
Von/Mit: Satyam Kantamneni
Erscheinungsdatum: 04.07.2022
Gewicht: 0,698 kg
preigu-id: 120266235
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