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Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.
Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.
This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.
Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.
Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.
This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Erscheinungsjahr: | 2023 |
---|---|
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032203270 |
ISBN-10: | 1032203277 |
Sprache: | Englisch |
Autor: | Lake, Matthew |
Hersteller: |
CRC Press
Taylor & Francis |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 257 SW-Abb., 254 SW-Fotos, 3 SW-Zeichn., 3 Tabellen |
Maße: | 14 x 174 x 246 mm |
Von/Mit: | Matthew Lake |
Erscheinungsdatum: | 11.12.2023 |
Gewicht: | 0,48 kg |
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Erscheinungsjahr: | 2023 |
---|---|
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032203270 |
ISBN-10: | 1032203277 |
Sprache: | Englisch |
Autor: | Lake, Matthew |
Hersteller: |
CRC Press
Taylor & Francis |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 257 SW-Abb., 254 SW-Fotos, 3 SW-Zeichn., 3 Tabellen |
Maße: | 14 x 174 x 246 mm |
Von/Mit: | Matthew Lake |
Erscheinungsdatum: | 11.12.2023 |
Gewicht: | 0,48 kg |