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Technical Animation in Video Games
Taschenbuch von Matthew Lake
Sprache: Englisch

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Beschreibung
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.

Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.

Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.

This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.

This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.

Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.

Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.

This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.

Inhaltsverzeichnis
Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation

Details
Erscheinungsjahr: 2023
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032203270
ISBN-10: 1032203277
Sprache: Englisch
Autor: Lake, Matthew
Hersteller: CRC Press
Taylor & Francis
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: 257 SW-Abb., 254 SW-Fotos, 3 SW-Zeichn., 3 Tabellen
Maße: 14 x 174 x 246 mm
Von/Mit: Matthew Lake
Erscheinungsdatum: 11.12.2023
Gewicht: 0,48 kg
Artikel-ID: 127489420
Inhaltsverzeichnis
Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation

Details
Erscheinungsjahr: 2023
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032203270
ISBN-10: 1032203277
Sprache: Englisch
Autor: Lake, Matthew
Hersteller: CRC Press
Taylor & Francis
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: 257 SW-Abb., 254 SW-Fotos, 3 SW-Zeichn., 3 Tabellen
Maße: 14 x 174 x 246 mm
Von/Mit: Matthew Lake
Erscheinungsdatum: 11.12.2023
Gewicht: 0,48 kg
Artikel-ID: 127489420
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