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Sprache:
Englisch
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Beschreibung
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
Über den Autor
Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.
Inhaltsverzeichnis
Introduction 1. Haunting Ground 2. BioShock 3. Gone Home 4. What Remains of Edith Finch 5. Night in the Woods 6.Conclusion
Details
| Erscheinungsjahr: | 2024 |
|---|---|
| Genre: | Importe, Lyrik & Dramatik |
| Rubrik: | Belletristik |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781032073989 |
| ISBN-10: | 1032073985 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Kirkland, Ewan |
| Hersteller: | Routledge |
| Verantwortliche Person für die EU: | Taylor & Francis Verlag GmbH, Kaufingerstr. 24, D-80331 München, gpsr@taylorandfrancis.com |
| Maße: | 234 x 156 x 8 mm |
| Von/Mit: | Ewan Kirkland |
| Erscheinungsdatum: | 29.01.2024 |
| Gewicht: | 0,24 kg |