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Working with Video Gamers and Games in Therapy
A Clinician's Guide
Taschenbuch von Anthony M. Bean
Sprache: Englisch

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Beschreibung

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.

Über den Autor

Anthony M. Bean, PhD, is a licensed psychologist and executive director at The Telos Project, a nonprofit mental health clinic in Fort Worth, Texas, and an adjunct professor at Framingham State University in Massachusetts. He specializes in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video-game character identification as a therapeutic technique.

Inhaltsverzeichnis

1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families

Details
Erscheinungsjahr: 2018
Genre: Soziologie
Rubrik: Wissenschaften
Medium: Taschenbuch
Seiten: 198
ISBN-13: 9781138747142
ISBN-10: 1138747149
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bean, Anthony M.
Hersteller: Taylor & Francis Ltd
Maße: 226 x 146 x 12 mm
Von/Mit: Anthony M. Bean
Erscheinungsdatum: 21.06.2018
Gewicht: 0,296 kg
preigu-id: 113468000
Über den Autor

Anthony M. Bean, PhD, is a licensed psychologist and executive director at The Telos Project, a nonprofit mental health clinic in Fort Worth, Texas, and an adjunct professor at Framingham State University in Massachusetts. He specializes in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video-game character identification as a therapeutic technique.

Inhaltsverzeichnis

1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families

Details
Erscheinungsjahr: 2018
Genre: Soziologie
Rubrik: Wissenschaften
Medium: Taschenbuch
Seiten: 198
ISBN-13: 9781138747142
ISBN-10: 1138747149
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bean, Anthony M.
Hersteller: Taylor & Francis Ltd
Maße: 226 x 146 x 12 mm
Von/Mit: Anthony M. Bean
Erscheinungsdatum: 21.06.2018
Gewicht: 0,296 kg
preigu-id: 113468000
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