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The Game Designer's Playbook
An Introduction to Game Interaction Design
Buch von Pejman Mirza-Babaei (u. a.)
Sprache: Englisch

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Beschreibung
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
Über den Autor
The book is authored by Samantha Stahlke and Pejman Mirza-Babaei. They have been working together since 2015 on various commercial and academic projects related to game and interaction design.

Samantha is a video game artist from Ontario, Canada. By day, she works at mobile developer Jam City, and she's also super excited to be contributing to Vertigo Gaming's latest project, Cook Serve Forever. Academically, her background is focused on game programming and user research. She conducted her graduate research on the automated evaluation of level design, and has worked as an independent game UX consultant. She has also taught multiple courses in the areas of game design and development. Across all these endeavours, and in writing The Game Designer's Playbook, her goals have stayed the same - to create, and help others create, interesting and joyful things for people to experience.

Pejman is a Game UX consultant, author and professor. His work encompasses many different aspects of the game experience, including game interaction, accessibility, and developing novel technologies. He also co-edited the Games User Research book (2018), a compendium of insights from over 40 experts on UX research in games. He was the UX Research Director at Execution Labs (Montréal, Canada) from 2015-17 and UX Researcher at Vertical Slice/Player Research (Brighton, UK) from 2009-13. Pejman worked on pre- and post-release evaluation of more than 25 commercial games, including award-winning titles such as Crysis 2, PewDiePie: Legend of the Brofist, A Fold Apart and Weirdwood Manor. Pejman is passionate about working closely with game companies to solve complex interaction design problems.
Inhaltsverzeichnis
  • Foreword

  • 1: Caveman Arcade

  • 2: The Parlance of Play

  • 3: The Long Con

  • 4: Say What You Mean

  • 5: Control Freaks

  • 6: The Play's the Thing

  • 7: Rejecting Your Reality

  • 8: The Audience Is Listening

  • 9: Rise of the Machines

  • 10: Making the Thing

  • 11: Testing Your Patience

  • 12: What Comes Next?

  • Glossary

  • List of Acronyms

  • Ludography

Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 400
Inhalt: Gebunden
ISBN-13: 9780198845911
ISBN-10: 019884591X
Sprache: Englisch
Einband: Gebunden
Autor: Mirza-Babaei, Pejman
Stahlke, Samantha
Hersteller: Oxford University Press
Maße: 240 x 165 x 27 mm
Von/Mit: Pejman Mirza-Babaei (u. a.)
Erscheinungsdatum: 04.08.2022
Gewicht: 0,831 kg
preigu-id: 120816842
Über den Autor
The book is authored by Samantha Stahlke and Pejman Mirza-Babaei. They have been working together since 2015 on various commercial and academic projects related to game and interaction design.

Samantha is a video game artist from Ontario, Canada. By day, she works at mobile developer Jam City, and she's also super excited to be contributing to Vertigo Gaming's latest project, Cook Serve Forever. Academically, her background is focused on game programming and user research. She conducted her graduate research on the automated evaluation of level design, and has worked as an independent game UX consultant. She has also taught multiple courses in the areas of game design and development. Across all these endeavours, and in writing The Game Designer's Playbook, her goals have stayed the same - to create, and help others create, interesting and joyful things for people to experience.

Pejman is a Game UX consultant, author and professor. His work encompasses many different aspects of the game experience, including game interaction, accessibility, and developing novel technologies. He also co-edited the Games User Research book (2018), a compendium of insights from over 40 experts on UX research in games. He was the UX Research Director at Execution Labs (Montréal, Canada) from 2015-17 and UX Researcher at Vertical Slice/Player Research (Brighton, UK) from 2009-13. Pejman worked on pre- and post-release evaluation of more than 25 commercial games, including award-winning titles such as Crysis 2, PewDiePie: Legend of the Brofist, A Fold Apart and Weirdwood Manor. Pejman is passionate about working closely with game companies to solve complex interaction design problems.
Inhaltsverzeichnis
  • Foreword

  • 1: Caveman Arcade

  • 2: The Parlance of Play

  • 3: The Long Con

  • 4: Say What You Mean

  • 5: Control Freaks

  • 6: The Play's the Thing

  • 7: Rejecting Your Reality

  • 8: The Audience Is Listening

  • 9: Rise of the Machines

  • 10: Making the Thing

  • 11: Testing Your Patience

  • 12: What Comes Next?

  • Glossary

  • List of Acronyms

  • Ludography

Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 400
Inhalt: Gebunden
ISBN-13: 9780198845911
ISBN-10: 019884591X
Sprache: Englisch
Einband: Gebunden
Autor: Mirza-Babaei, Pejman
Stahlke, Samantha
Hersteller: Oxford University Press
Maße: 240 x 165 x 27 mm
Von/Mit: Pejman Mirza-Babaei (u. a.)
Erscheinungsdatum: 04.08.2022
Gewicht: 0,831 kg
preigu-id: 120816842
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