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Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade.
Addresses the growing academic interest in PCGML
Demonstrates common pitfalls in PCGML projects and how to avoid them
Provides resources and guidance for starting new PCGML projects
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xiii
238 S. 19 s/w Illustr. 63 farbige Illustr. 238 p. 82 illus. 63 illus. in color. |
ISBN-13: | 9783031167188 |
ISBN-10: | 303116718X |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Guzdial, Matthew
Summerville, Adam J. Snodgrass, Sam |
Auflage: | 1st edition 2022 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 246 x 173 x 20 mm |
Von/Mit: | Matthew Guzdial (u. a.) |
Erscheinungsdatum: | 07.12.2022 |
Gewicht: | 0,605 kg |
Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade.
Addresses the growing academic interest in PCGML
Demonstrates common pitfalls in PCGML projects and how to avoid them
Provides resources and guidance for starting new PCGML projects
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xiii
238 S. 19 s/w Illustr. 63 farbige Illustr. 238 p. 82 illus. 63 illus. in color. |
ISBN-13: | 9783031167188 |
ISBN-10: | 303116718X |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Guzdial, Matthew
Summerville, Adam J. Snodgrass, Sam |
Auflage: | 1st edition 2022 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 246 x 173 x 20 mm |
Von/Mit: | Matthew Guzdial (u. a.) |
Erscheinungsdatum: | 07.12.2022 |
Gewicht: | 0,605 kg |