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Practical Game Design
Learn the art of game design through applicable skills and cutting-edge insights
Taschenbuch von Adam Kramarzewski (u. a.)
Sprache: Englisch

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Beschreibung
Design accessible and creative games across genres, platforms, and development realities

Key Features:Implement the skills and techniques required to work in a professional studio
Ace the core principles and processes of level design, world building, and storytelling
Design interactive characters that animate the gaming world

Book Description:
If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

What you will learn:Define the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful business models and prepare your games for live operations
Master the principles behind level design, worldbuilding and storytelling
Improve the quality of a game by playtesting and polishing it

Who this book is for:
Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Design accessible and creative games across genres, platforms, and development realities

Key Features:Implement the skills and techniques required to work in a professional studio
Ace the core principles and processes of level design, world building, and storytelling
Design interactive characters that animate the gaming world

Book Description:
If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.

As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.

What you will learn:Define the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful business models and prepare your games for live operations
Master the principles behind level design, worldbuilding and storytelling
Improve the quality of a game by playtesting and polishing it

Who this book is for:
Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Über den Autor
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 476
ISBN-13: 9781787121799
ISBN-10: 1787121798
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kramarzewski, Adam
de Nucci, Ennio
Hersteller: Packt Publishing
Maße: 235 x 191 x 26 mm
Von/Mit: Adam Kramarzewski (u. a.)
Erscheinungsdatum: 18.04.2018
Gewicht: 0,881 kg
preigu-id: 113682393
Über den Autor
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over a decade of experience with the likes of Gameloft, Square Enix, and Space Ape Games, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, and Transformers. Adam is an avid gamer, and a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 BAFTA Video Game Awards.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 476
ISBN-13: 9781787121799
ISBN-10: 1787121798
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kramarzewski, Adam
de Nucci, Ennio
Hersteller: Packt Publishing
Maße: 235 x 191 x 26 mm
Von/Mit: Adam Kramarzewski (u. a.)
Erscheinungsdatum: 18.04.2018
Gewicht: 0,881 kg
preigu-id: 113682393
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