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Playing the Field
Video Games and American Studies
Taschenbuch von Sascha Pöhlmann
Sprache: Englisch

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Beschreibung
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Über den Autor
Sascha Pöhlmann, University of Konstanz
Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Geschichte
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 296
Inhalt: VI
290 S.
30 s/w Illustr.
30 b/w ill.
ISBN-13: 9783110754629
ISBN-10: 3110754622
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Pöhlmann, Sascha
Herausgeber: Sascha Pöhlmann
Hersteller: De Gruyter Oldenbourg
Maße: 230 x 155 x 21 mm
Von/Mit: Sascha Pöhlmann
Erscheinungsdatum: 20.09.2021
Gewicht: 0,496 kg
preigu-id: 119922201
Über den Autor
Sascha Pöhlmann, University of Konstanz
Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Geschichte
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 296
Inhalt: VI
290 S.
30 s/w Illustr.
30 b/w ill.
ISBN-13: 9783110754629
ISBN-10: 3110754622
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Pöhlmann, Sascha
Herausgeber: Sascha Pöhlmann
Hersteller: De Gruyter Oldenbourg
Maße: 230 x 155 x 21 mm
Von/Mit: Sascha Pöhlmann
Erscheinungsdatum: 20.09.2021
Gewicht: 0,496 kg
preigu-id: 119922201
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