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Already, mobiles are an essential part of life for two billion users.
We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.
This book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.
Presenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems.
Already, mobiles are an essential part of life for two billion users.
We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.
This book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.
Presenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems.
Matt Jones has been working on novel, emerging interactive technologies for the past 12 years. He is a member of the British Computer Society Ethics Committee, IFIP Social Accountability Committee and is editing an ACM ToCHI journal special issue on social issues. Matt has written for popular magazines (including Wired) and newspapers, broadcast for the BBC and had work on mobile interaction exhibited in the National Science Museum of the UK.
Gary Marsden has a PhD in Human-Computer Interaction and is associate professor at the University of Cape Town. He has taught several undergraduate and postgraduate courses on interface design and consults privately with various companies such as Orange and Reuters on mobile computing interface design issues.
Chapter 1: Possibilities
Chapter 2: Products for People
Chapter 3: Innovation
Part 2: Developing Effective Mobile Applications
Chapter 4: Interaction Design
Chapter 5: Watching, Asking, Probing
Chapter 6: Developing Prototypes
Chapter 7: Evaluation
Part 3: Design Gallery - Directions and Guidelines for Mobile Applications
Chapter 8: Controlling Complex Functions
Chapter 9: Information Access
Chapter 10: Using Photographic Media on Mobile Devices
Chapter 11: Impacting the Community; Impacting the World
Erscheinungsjahr: | 2006 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 400 |
Inhalt: | 398 S. |
ISBN-13: | 9780470090893 |
ISBN-10: | 0470090898 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Jones, Matt
Marsden, Gary |
Auflage: | Desktop edition |
Hersteller: |
Wiley
John Wiley & Sons |
Maße: | 237 x 190 x 27 mm |
Von/Mit: | Matt Jones (u. a.) |
Erscheinungsdatum: | 01.01.2006 |
Gewicht: | 0,733 kg |
Matt Jones has been working on novel, emerging interactive technologies for the past 12 years. He is a member of the British Computer Society Ethics Committee, IFIP Social Accountability Committee and is editing an ACM ToCHI journal special issue on social issues. Matt has written for popular magazines (including Wired) and newspapers, broadcast for the BBC and had work on mobile interaction exhibited in the National Science Museum of the UK.
Gary Marsden has a PhD in Human-Computer Interaction and is associate professor at the University of Cape Town. He has taught several undergraduate and postgraduate courses on interface design and consults privately with various companies such as Orange and Reuters on mobile computing interface design issues.
Chapter 1: Possibilities
Chapter 2: Products for People
Chapter 3: Innovation
Part 2: Developing Effective Mobile Applications
Chapter 4: Interaction Design
Chapter 5: Watching, Asking, Probing
Chapter 6: Developing Prototypes
Chapter 7: Evaluation
Part 3: Design Gallery - Directions and Guidelines for Mobile Applications
Chapter 8: Controlling Complex Functions
Chapter 9: Information Access
Chapter 10: Using Photographic Media on Mobile Devices
Chapter 11: Impacting the Community; Impacting the World
Erscheinungsjahr: | 2006 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 400 |
Inhalt: | 398 S. |
ISBN-13: | 9780470090893 |
ISBN-10: | 0470090898 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Jones, Matt
Marsden, Gary |
Auflage: | Desktop edition |
Hersteller: |
Wiley
John Wiley & Sons |
Maße: | 237 x 190 x 27 mm |
Von/Mit: | Matt Jones (u. a.) |
Erscheinungsdatum: | 01.01.2006 |
Gewicht: | 0,733 kg |