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The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
HTML5 Game Development Insights is a from-the-trenches collection of tips, hacks, and advice straight from professional game developers.
PART 1
1. JavaScript is Not the Language You Think it is
2. Optimal Asset Loading
3. Performance JavaScript
4. Efficient JavaScript Data Structures
PART 2
5. Faster Canvas Picking
6. Autotiles
7. Leveraging Flash for HTML5
8. Applying Performance Improvement Techniques Used in Old-School Videogames
9. Optimizing WebGL Usage
10. Playing Around with the Gamepad API
PART 3
11. Introduction to WebSockets
12. Multiplayer Real-time Networking
PART 4
13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout
14. Making a Game That Works on Both Mobile and Desktop
15. Better Than Native: 60fps Fullscreen on Mobile
16. Creating Mobile Web Games with Canvas 2D API
17. Faster Map Rendering
PART 5
18. Writing C++ on the Web with Emscripten
19. Making HTML5 Games with TypeScript
20. Best Practices When Implementing the Main Loop
PART 6
21. Using Crunch for Super-compressed WebGL Textures
22. Building a 2D Map Editor in HTML5
23. Building Automated Workflows With NodeJS and Grunt
24. Build a Game with Cocos2d-html5 Library
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxvi
476 S. 191 s/w Illustr. 476 p. 191 illus. |
ISBN-13: | 9781430266976 |
ISBN-10: | 143026697X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
McAnlis, Colt
Lubbers, Peter Jones, Brandon Mazur, Andrzej Bennett, Sean Garcia, Bruno Lin, Shun Popelyshev, Ivan Howard, Jon Ballantyne, Ian Kihira, Takuo Freeman, Jesse Smith, Tyler Olmstead, Don Gauci, Jason McCutchan, John Austin, Chad Pagella, Mario Andres Derfurth, Florian Tebbs, Duncan |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 191 x 25 mm |
Von/Mit: | Colt McAnlis (u. a.) |
Erscheinungsdatum: | 14.04.2014 |
Gewicht: | 0,881 kg |
HTML5 Game Development Insights is a from-the-trenches collection of tips, hacks, and advice straight from professional game developers.
PART 1
1. JavaScript is Not the Language You Think it is
2. Optimal Asset Loading
3. Performance JavaScript
4. Efficient JavaScript Data Structures
PART 2
5. Faster Canvas Picking
6. Autotiles
7. Leveraging Flash for HTML5
8. Applying Performance Improvement Techniques Used in Old-School Videogames
9. Optimizing WebGL Usage
10. Playing Around with the Gamepad API
PART 3
11. Introduction to WebSockets
12. Multiplayer Real-time Networking
PART 4
13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout
14. Making a Game That Works on Both Mobile and Desktop
15. Better Than Native: 60fps Fullscreen on Mobile
16. Creating Mobile Web Games with Canvas 2D API
17. Faster Map Rendering
PART 5
18. Writing C++ on the Web with Emscripten
19. Making HTML5 Games with TypeScript
20. Best Practices When Implementing the Main Loop
PART 6
21. Using Crunch for Super-compressed WebGL Textures
22. Building a 2D Map Editor in HTML5
23. Building Automated Workflows With NodeJS and Grunt
24. Build a Game with Cocos2d-html5 Library
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxvi
476 S. 191 s/w Illustr. 476 p. 191 illus. |
ISBN-13: | 9781430266976 |
ISBN-10: | 143026697X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
McAnlis, Colt
Lubbers, Peter Jones, Brandon Mazur, Andrzej Bennett, Sean Garcia, Bruno Lin, Shun Popelyshev, Ivan Howard, Jon Ballantyne, Ian Kihira, Takuo Freeman, Jesse Smith, Tyler Olmstead, Don Gauci, Jason McCutchan, John Austin, Chad Pagella, Mario Andres Derfurth, Florian Tebbs, Duncan |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 191 x 25 mm |
Von/Mit: | Colt McAnlis (u. a.) |
Erscheinungsdatum: | 14.04.2014 |
Gewicht: | 0,881 kg |