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eSports is Business
Management in the World of Competitive Gaming
Buch von Tobias M. Scholz
Sprache: Englisch

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Beschreibung
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Über den Autor

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias' most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).

Zusammenfassung

Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution

Examines the 'business model network,' as well as the stakeholders and actors within the eSports industry

Fills a gap in literature by offering a macro-level view of a global phenomenon

Inhaltsverzeichnis

1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.

Details
Erscheinungsjahr: 2019
Fachbereich: Management
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Seiten: 172
Inhalt: xv
155 S.
4 s/w Illustr.
155 p. 4 illus.
ISBN-13: 9783030111984
ISBN-10: 3030111989
Sprache: Englisch
Herstellernummer: 978-3-030-11198-4
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Scholz, Tobias M.
Auflage: 1st ed. 2019
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 216 x 153 x 15 mm
Von/Mit: Tobias M. Scholz
Erscheinungsdatum: 02.03.2019
Gewicht: 0,343 kg
preigu-id: 115077530
Über den Autor

Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias' most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).

Zusammenfassung

Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution

Examines the 'business model network,' as well as the stakeholders and actors within the eSports industry

Fills a gap in literature by offering a macro-level view of a global phenomenon

Inhaltsverzeichnis

1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.

Details
Erscheinungsjahr: 2019
Fachbereich: Management
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Seiten: 172
Inhalt: xv
155 S.
4 s/w Illustr.
155 p. 4 illus.
ISBN-13: 9783030111984
ISBN-10: 3030111989
Sprache: Englisch
Herstellernummer: 978-3-030-11198-4
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Scholz, Tobias M.
Auflage: 1st ed. 2019
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 216 x 153 x 15 mm
Von/Mit: Tobias M. Scholz
Erscheinungsdatum: 02.03.2019
Gewicht: 0,343 kg
preigu-id: 115077530
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