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Beginning Game AI with Unity
Programming Artificial Intelligence with C#
Taschenbuch von Sebastiano M. Cossu
Sprache: Englisch

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Beschreibung
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
Understand the fundamentals of AI
Create gameplay-based AI to address navigation and decision-making problems
Put into practice graph theory and behavior models
Address pathfinding problems
Use the A* algorithm, the deus ex machina of pathfinding algorithms
Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
Understand the fundamentals of AI
Create gameplay-based AI to address navigation and decision-making problems
Put into practice graph theory and behavior models
Address pathfinding problems
Use the A* algorithm, the deus ex machina of pathfinding algorithms
Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Über den Autor
Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.
Zusammenfassung

A practical guide to beginning game AI programming with Unity

Explains popular AI techniques for creating believable behavior for non-player characters

Takes a project-based approach to reinforce the concepts

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.
Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 160
Inhalt: xiv
143 S.
75 s/w Illustr.
143 p. 75 illus.
ISBN-13: 9781484263549
ISBN-10: 1484263545
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cossu, Sebastiano M.
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 9 mm
Von/Mit: Sebastiano M. Cossu
Erscheinungsdatum: 06.12.2020
Gewicht: 0,254 kg
preigu-id: 118820073
Über den Autor
Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.
Zusammenfassung

A practical guide to beginning game AI programming with Unity

Explains popular AI techniques for creating believable behavior for non-player characters

Takes a project-based approach to reinforce the concepts

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.
Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 160
Inhalt: xiv
143 S.
75 s/w Illustr.
143 p. 75 illus.
ISBN-13: 9781484263549
ISBN-10: 1484263545
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cossu, Sebastiano M.
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 9 mm
Von/Mit: Sebastiano M. Cossu
Erscheinungsdatum: 06.12.2020
Gewicht: 0,254 kg
preigu-id: 118820073
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