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Englisch
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Beschreibung
No detailed description available for "Game Testing".
No detailed description available for "Game Testing".
Über den Autor
Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents.
Inhaltsverzeichnis
1. Two Rules of Game Testing.
2. Being a Game Tester.
3. Why Testing is Important.
4. Software Quality.
5. The Test Process.
6. Testing by the Numbers.
7. Combinatorial Testing.
8. Test Flow Diagrams.
9. Cleanroom Testing.
10. Test Trees.
11. Play Testing & Ad Hoc Testing.
12. Defect Triggers
13. Capture / Playback Testing.
Appendices.
2. Being a Game Tester.
3. Why Testing is Important.
4. Software Quality.
5. The Test Process.
6. Testing by the Numbers.
7. Combinatorial Testing.
8. Test Flow Diagrams.
9. Cleanroom Testing.
10. Test Trees.
11. Play Testing & Ad Hoc Testing.
12. Defect Triggers
13. Capture / Playback Testing.
Appendices.
Details
Erscheinungsjahr: | 2016 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781942270768 |
ISBN-10: | 1942270763 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Bryant, Robert
Schultz, Charles P. |
Auflage: | 3. Auflage |
Hersteller: |
De Gruyter Saur
Mercury Learning and Information |
Verantwortliche Person für die EU: | Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com |
Maße: | 229 x 178 x 24 mm |
Von/Mit: | Robert Bryant (u. a.) |
Erscheinungsdatum: | 20.10.2016 |
Gewicht: | 0,728 kg |
Über den Autor
Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents.
Inhaltsverzeichnis
1. Two Rules of Game Testing.
2. Being a Game Tester.
3. Why Testing is Important.
4. Software Quality.
5. The Test Process.
6. Testing by the Numbers.
7. Combinatorial Testing.
8. Test Flow Diagrams.
9. Cleanroom Testing.
10. Test Trees.
11. Play Testing & Ad Hoc Testing.
12. Defect Triggers
13. Capture / Playback Testing.
Appendices.
2. Being a Game Tester.
3. Why Testing is Important.
4. Software Quality.
5. The Test Process.
6. Testing by the Numbers.
7. Combinatorial Testing.
8. Test Flow Diagrams.
9. Cleanroom Testing.
10. Test Trees.
11. Play Testing & Ad Hoc Testing.
12. Defect Triggers
13. Capture / Playback Testing.
Appendices.
Details
Erscheinungsjahr: | 2016 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781942270768 |
ISBN-10: | 1942270763 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Bryant, Robert
Schultz, Charles P. |
Auflage: | 3. Auflage |
Hersteller: |
De Gruyter Saur
Mercury Learning and Information |
Verantwortliche Person für die EU: | Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com |
Maße: | 229 x 178 x 24 mm |
Von/Mit: | Robert Bryant (u. a.) |
Erscheinungsdatum: | 20.10.2016 |
Gewicht: | 0,728 kg |
Sicherheitshinweis