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This book analyses digital literature as part of an ongoing literary tradition, emphasising continuities and approaching digital phenomena through pre-digital theory. It underscores the potential of digital literature as cultural expression rather than technological gadgetry providing an opportunity for re-reading and canonical theory
This book analyses digital literature as part of an ongoing literary tradition, emphasising continuities and approaching digital phenomena through pre-digital theory. It underscores the potential of digital literature as cultural expression rather than technological gadgetry providing an opportunity for re-reading and canonical theory
Annika Elstermann is a lecturer and postdoctoral researcher at the English Department at Heidelberg University. Her approach to literary and cultural analysis is generally via socio-political contexts of production and reception, and corresponding literary and social theory. She has previously published papers on player immersion in video games, and computer-generated text.
Acknowledgements
Introduction
1 Core Examples
2 Partitioned Works and Seriality
3 Participatory Storytelling
4 Interactive Text Production
5 Computer-Generated Text
6 Conclusion
Bibliography
Index
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Philosophie |
Jahrhundert: | 20. & 21. Jahrhundert |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Seiten: | 198 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032422428 |
ISBN-10: | 1032422424 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Elstermann, Annika |
Hersteller: | Taylor & Francis Ltd |
Maße: | 152 x 228 x 18 mm |
Von/Mit: | Annika Elstermann |
Erscheinungsdatum: | 27.12.2022 |
Gewicht: | 0,318 kg |
Annika Elstermann is a lecturer and postdoctoral researcher at the English Department at Heidelberg University. Her approach to literary and cultural analysis is generally via socio-political contexts of production and reception, and corresponding literary and social theory. She has previously published papers on player immersion in video games, and computer-generated text.
Acknowledgements
Introduction
1 Core Examples
2 Partitioned Works and Seriality
3 Participatory Storytelling
4 Interactive Text Production
5 Computer-Generated Text
6 Conclusion
Bibliography
Index
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Philosophie |
Jahrhundert: | 20. & 21. Jahrhundert |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Seiten: | 198 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032422428 |
ISBN-10: | 1032422424 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Elstermann, Annika |
Hersteller: | Taylor & Francis Ltd |
Maße: | 152 x 228 x 18 mm |
Von/Mit: | Annika Elstermann |
Erscheinungsdatum: | 27.12.2022 |
Gewicht: | 0,318 kg |