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Beschreibung

An accessible walkthrough of one of the world's most popular programming languages: C++

C++ For Dummies is your from-scratch guide that explains the essentials of what you need to know to understand the language and build your very first program in C++. Bradley Jones, experienced programmer and coding educator, packs this edition with examples and clear demonstrations that explain the "why" and the "how" of programming in C++, as well as the programming concepts that will form the foundation of your code, including classes, loops, classes, objects, inheritance, and more.

C++ For Dummies provides easy-to-understand tutorials for the use of C++26 and explains the modern approach to printing and displaying information with the std::print method. It also discusses:

  • Explanations of features that make C++26 better including modules, smart pointers, concepts, and ranges
  • Walkthroughs of updated libraries for the filesystem, ranges, formatting, time, printing, and more
  • Testing and debugging techniques

Great for programmers, developers, students, or anyone interested in learning to code in C++ who are looking for a straightforward, hands-on approach to the language, C++ For Dummies is an accessible introduction to C++26 that offers readers a reliable head-start to a fun and rewarding skillset.

An accessible walkthrough of one of the world's most popular programming languages: C++

C++ For Dummies is your from-scratch guide that explains the essentials of what you need to know to understand the language and build your very first program in C++. Bradley Jones, experienced programmer and coding educator, packs this edition with examples and clear demonstrations that explain the "why" and the "how" of programming in C++, as well as the programming concepts that will form the foundation of your code, including classes, loops, classes, objects, inheritance, and more.

C++ For Dummies provides easy-to-understand tutorials for the use of C++26 and explains the modern approach to printing and displaying information with the std::print method. It also discusses:

  • Explanations of features that make C++26 better including modules, smart pointers, concepts, and ranges
  • Walkthroughs of updated libraries for the filesystem, ranges, formatting, time, printing, and more
  • Testing and debugging techniques

Great for programmers, developers, students, or anyone interested in learning to code in C++ who are looking for a straightforward, hands-on approach to the language, C++ For Dummies is an accessible introduction to C++26 that offers readers a reliable head-start to a fun and rewarding skillset.

Inhaltsverzeichnis

Introduction 1

Part 1: Getting Started with C++ Programming 7

Chapter 1: Writing Your First C++ Program 9

Chapter 2: Storing Stuff in Variables 33

Chapter 3: Doing the Math 51

Chapter 4: Show Me the Good Stuff! 59

Chapter 5: Performing Logical Operations. 71

Chapter 6: Controlling the Flow 83

Part 2: Becoming a Functional C++ Programmer 101

Chapter 7: Creating Functions 103

Chapter 8: Grouping Similar Things Together Using Arrays 123

Chapter 9: Taking a First Look at C++ Pointers 149

Chapter 10: Taking a Second Look at C++ Pointers 167

Chapter 11: Using the C++ Preprocessor 183

Part 3: Giving Your Program a Bit of Class 207

Chapter 12: Examining Object-Oriented Programming 209

Chapter 13: Adding Class to C++ 215

Chapter 14: Separating Letters from Words: Character Arrays versus Strings 235

Chapter 15: Pointing and Staring at Objects 251

Chapter 16: Protecting Members: Do Not Disturb 275

Chapter 17: "Why Do You Build Me Up, Just to Tear Me Down, Baby?" 287

Chapter 18: Making Constructive Arguments 301

Chapter 19: Making Copies with the Copy/Move Constructor 327

Chapter 20: Adding Static Members: Can Fabric Softener Help? 345

Part 4: A First Look at Inheritance 359

Chapter 21: Passing the DNA: Sharing Code with Inheritance 361

Chapter 22: Creating Virtual Member Functions: Are They for Real? 371

Chapter 23: Factoring Classes 383

Part 5: Object-Oriented Programming in Overdrive. 395

Chapter 24: Adopting a New Assignment Operator, Should You Decide to Accept It 397

Chapter 25: Playing with the Computer's File System 413

Chapter 26: Twice the Fun: Tapping into Multiple Inheritance 421

Chapter 27: Getting Ahead of Problems: Exception Handling, Contracts, and More 435

Part 6: The Part of Tens 455

Chapter 28: Ten Ways to Avoid Adding Bugs to Your Program 457

Chapter 29: Ten Ways to Make Your Programs Easier to Update and Understand 465

Index 473

Details
Erscheinungsjahr: 2026
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781394380442
ISBN-10: 1394380445
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Jones, Bradley L.
Auflage: 8. Auflage
Hersteller: John Wiley & Sons Inc
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 236 x 187 x 31 mm
Von/Mit: Bradley L. Jones
Erscheinungsdatum: 11.05.2026
Gewicht: 0,93 kg
Artikel-ID: 135304621

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