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Beschreibung
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.
Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
Use creational patterns such as builder, factories, prototype and singleton
Implement structural patterns such as adapter, bridge, decorator, facade and more
Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
Use creational patterns such as builder, factories, prototype and singleton
Implement structural patterns such as adapter, bridge, decorator, facade and more
Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.
Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
Use creational patterns such as builder, factories, prototype and singleton
Implement structural patterns such as adapter, bridge, decorator, facade and more
Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.
What You Will Learn
Use creational patterns such as builder, factories, prototype and singleton
Implement structural patterns such as adapter, bridge, decorator, facade and more
Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
Apply functional design patterns such as the Maybe Monad
Who This Book Is For
This book is for both beginner and experienced C++ developers.
Über den Autor
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
Zusammenfassung
Apply design patterns to modern C++20 programming as well as classic design patterns
Learn behavioral patterns such as chain of responsibility, command, and iterator
Use structural patterns such as adapter, bridge, and decorator
Inhaltsverzeichnis
1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Memento.- 19. Null Object.- 20. Observer.- 21. State.- 22. Strategy.- 23. Template Method.- 24. Visitor.
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xiv
386 S. 11 s/w Illustr. 386 p. 11 illus. |
ISBN-13: | 9781484272947 |
ISBN-10: | 1484272943 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Nesteruk, Dmitri |
Auflage: | 2nd ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 22 mm |
Von/Mit: | Dmitri Nesteruk |
Erscheinungsdatum: | 06.11.2021 |
Gewicht: | 0,604 kg |
Über den Autor
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
Zusammenfassung
Apply design patterns to modern C++20 programming as well as classic design patterns
Learn behavioral patterns such as chain of responsibility, command, and iterator
Use structural patterns such as adapter, bridge, and decorator
Inhaltsverzeichnis
1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Memento.- 19. Null Object.- 20. Observer.- 21. State.- 22. Strategy.- 23. Template Method.- 24. Visitor.
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xiv
386 S. 11 s/w Illustr. 386 p. 11 illus. |
ISBN-13: | 9781484272947 |
ISBN-10: | 1484272943 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Nesteruk, Dmitri |
Auflage: | 2nd ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 22 mm |
Von/Mit: | Dmitri Nesteruk |
Erscheinungsdatum: | 06.11.2021 |
Gewicht: | 0,604 kg |
Warnhinweis