181,89 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision.
The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.
We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision.
The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands.
His main research interests are entertainment computing, multimodal interaction, affective computing, and brain-computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain-computer interfacing. Recently he edited the books: "Playful User Interfaces", "More Playful User Interfaces", "Entertaining the Whole World", and "Playable Cities", all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal. Together with Chang S. Nam and Fabien Lotte he was editor of the "Brain-Computer Interfaces Handbook: Technological and Theoretical Advances" (Taylor & Francis, 2018).
Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.
The first book that surveys how brain activity can be monitored and manipulated for artistic purposes, with contributions by interactive media artists, brain-computer interface researchers, and neuroscientists
Demonstrates examples from art and science that relate brain activity to the creative processes of making and experiencing art: music, movies, dance, painting, interactive and performance art
Reviews exhaustively the work of pioneering artists and their techniques whilst discussing the developments and technological and scientific advances that led to present-day ways of making brain art
Includes studies on brain art and virtual reality, brain art and therapy, experiencing architecture, and the role of hackathons where art and science students can become familiar with the technology used
Erscheinungsjahr: | 2019 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xii
473 S. 211 s/w Illustr. 162 farbige Illustr. 473 p. 373 illus. 162 illus. in color. |
ISBN-13: | 9783030143220 |
ISBN-10: | 3030143228 |
Sprache: | Englisch |
Herstellernummer: | 978-3-030-14322-0 |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Redaktion: | Nijholt, Anton |
Herausgeber: | Anton Nijholt |
Auflage: | 1st ed. 2019 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 32 mm |
Von/Mit: | Anton Nijholt |
Erscheinungsdatum: | 04.06.2019 |
Gewicht: | 0,893 kg |
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands.
His main research interests are entertainment computing, multimodal interaction, affective computing, and brain-computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain-computer interfacing. Recently he edited the books: "Playful User Interfaces", "More Playful User Interfaces", "Entertaining the Whole World", and "Playable Cities", all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal. Together with Chang S. Nam and Fabien Lotte he was editor of the "Brain-Computer Interfaces Handbook: Technological and Theoretical Advances" (Taylor & Francis, 2018).
Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.
The first book that surveys how brain activity can be monitored and manipulated for artistic purposes, with contributions by interactive media artists, brain-computer interface researchers, and neuroscientists
Demonstrates examples from art and science that relate brain activity to the creative processes of making and experiencing art: music, movies, dance, painting, interactive and performance art
Reviews exhaustively the work of pioneering artists and their techniques whilst discussing the developments and technological and scientific advances that led to present-day ways of making brain art
Includes studies on brain art and virtual reality, brain art and therapy, experiencing architecture, and the role of hackathons where art and science students can become familiar with the technology used
Erscheinungsjahr: | 2019 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xii
473 S. 211 s/w Illustr. 162 farbige Illustr. 473 p. 373 illus. 162 illus. in color. |
ISBN-13: | 9783030143220 |
ISBN-10: | 3030143228 |
Sprache: | Englisch |
Herstellernummer: | 978-3-030-14322-0 |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Redaktion: | Nijholt, Anton |
Herausgeber: | Anton Nijholt |
Auflage: | 1st ed. 2019 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 32 mm |
Von/Mit: | Anton Nijholt |
Erscheinungsdatum: | 04.06.2019 |
Gewicht: | 0,893 kg |