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Beginning Android Games Development
From Beginner to Pro
Taschenbuch von Ted Hagos (u. a.)
Sprache: Englisch

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Beschreibung
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.

What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android
Use Android's APIsfor graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games

Who This Book Is For

Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.

What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android
Use Android's APIsfor graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games

Who This Book Is For

Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
Über den Autor
Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.
Mario Zechner runs Badlogic Games, a game development shop focused on Android.

JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.

Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.
Zusammenfassung

The only book that covers game development up to Android SDK 10

Includes several fun game app examples that you can build and play

Covers both 2D and 3D game development

Inhaltsverzeichnis

Chapter 1: Setup.- Chapter 2: Project Basics.- Chapter 3: Android Studio.- Chapter 4: What's in an Android Application?.- Chapter 5: Introduction to Game Development.- Chapter 6: Building the Crazy 8 Game.- Chapter 7: Building the Balloon Popper Game.- Chapter 8: Testing and Debugging.- Chapter 9: .- Chapter 10: Monetization.- Chapter 11: Publishing the Game.- Chapter 12: Where Do We Go From Here?.

Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvii
364 S.
151 s/w Illustr.
364 p. 151 illus.
ISBN-13: 9781484261200
ISBN-10: 1484261208
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hagos, Ted
Green, Robert
Dimarzio, J. F.
Zechner, Mario
Auflage: 4th ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 21 mm
Von/Mit: Ted Hagos (u. a.)
Erscheinungsdatum: 11.09.2020
Gewicht: 0,581 kg
Artikel-ID: 118488645
Über den Autor
Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.
Mario Zechner runs Badlogic Games, a game development shop focused on Android.

JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.

Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.
Zusammenfassung

The only book that covers game development up to Android SDK 10

Includes several fun game app examples that you can build and play

Covers both 2D and 3D game development

Inhaltsverzeichnis

Chapter 1: Setup.- Chapter 2: Project Basics.- Chapter 3: Android Studio.- Chapter 4: What's in an Android Application?.- Chapter 5: Introduction to Game Development.- Chapter 6: Building the Crazy 8 Game.- Chapter 7: Building the Balloon Popper Game.- Chapter 8: Testing and Debugging.- Chapter 9: .- Chapter 10: Monetization.- Chapter 11: Publishing the Game.- Chapter 12: Where Do We Go From Here?.

Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvii
364 S.
151 s/w Illustr.
364 p. 151 illus.
ISBN-13: 9781484261200
ISBN-10: 1484261208
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hagos, Ted
Green, Robert
Dimarzio, J. F.
Zechner, Mario
Auflage: 4th ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 21 mm
Von/Mit: Ted Hagos (u. a.)
Erscheinungsdatum: 11.09.2020
Gewicht: 0,581 kg
Artikel-ID: 118488645
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