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Game Audio with FMOD and Unity
Taschenbuch von Ciaran Robinson
Sprache: Englisch

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Beschreibung

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

Über den Autor

Ciarán Robinson has over 20 years' experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.

Inhaltsverzeichnis

Contents

List of Figures

Preface

Chapter 1: Game Engines

Chapter 2: Audio Middleware

Chapter 3: Game Audio vs Film Sound

Chapter 4: Getting Started with FMOD

Chapter 5: Looping

Chapter 6: 2D vs 3D Sound

Chapter 7: Getting Started in Unity

Chapter 8: Level Building in Unity

Chapter 9: Exploring the Game Environment

Chapter 10: Integrating FMOD and Unity

Chapter 11: Interactive Game Objects

Chapter 12: Crate Sounds

Chapter 13: Putting the "S" into FPS

Chapter 14: Changing Footsteps

Chapter 15: The Enemies Shoot Back

Chapter 16: Parameters

Chapter 16b: Parameters 2

Chapter 16b: Bonus Chapter - Parameters 2

Chapter 17: Signal Routing in FMOD

Chapter 18: FMOD Effect Plugins

Chapter 19: Ambience and Transceivers

Chapter 20: Real-Time Mixing

Chapter 21: Mix Snapshots

Chapter 22: The Health System

Chapter 23: Game Over Man!

Chapter 24: Game Music Part 1 - Variation

Chapter 25: Game Music Part 2 - Parameter Control

Chapter 26: Setting Up Unity for Music

Chapter 27: Mixing the Game - Sidechains

Chapter 28: Optimizing the Game

Chapter 29: Building the Game

Index

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 266
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138315976
ISBN-10: 1138315974
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Robinson, Ciaran
Hersteller: Taylor & Francis Ltd
Maße: 230 x 177 x 15 mm
Von/Mit: Ciaran Robinson
Erscheinungsdatum: 15.03.2019
Gewicht: 0,542 kg
preigu-id: 121568655
Über den Autor

Ciarán Robinson has over 20 years' experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.

Inhaltsverzeichnis

Contents

List of Figures

Preface

Chapter 1: Game Engines

Chapter 2: Audio Middleware

Chapter 3: Game Audio vs Film Sound

Chapter 4: Getting Started with FMOD

Chapter 5: Looping

Chapter 6: 2D vs 3D Sound

Chapter 7: Getting Started in Unity

Chapter 8: Level Building in Unity

Chapter 9: Exploring the Game Environment

Chapter 10: Integrating FMOD and Unity

Chapter 11: Interactive Game Objects

Chapter 12: Crate Sounds

Chapter 13: Putting the "S" into FPS

Chapter 14: Changing Footsteps

Chapter 15: The Enemies Shoot Back

Chapter 16: Parameters

Chapter 16b: Parameters 2

Chapter 16b: Bonus Chapter - Parameters 2

Chapter 17: Signal Routing in FMOD

Chapter 18: FMOD Effect Plugins

Chapter 19: Ambience and Transceivers

Chapter 20: Real-Time Mixing

Chapter 21: Mix Snapshots

Chapter 22: The Health System

Chapter 23: Game Over Man!

Chapter 24: Game Music Part 1 - Variation

Chapter 25: Game Music Part 2 - Parameter Control

Chapter 26: Setting Up Unity for Music

Chapter 27: Mixing the Game - Sidechains

Chapter 28: Optimizing the Game

Chapter 29: Building the Game

Index

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 266
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138315976
ISBN-10: 1138315974
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Robinson, Ciaran
Hersteller: Taylor & Francis Ltd
Maße: 230 x 177 x 15 mm
Von/Mit: Ciaran Robinson
Erscheinungsdatum: 15.03.2019
Gewicht: 0,542 kg
preigu-id: 121568655
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