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Godot Engine Game Development Projects
Build five cross-platform 2D and 3D games with Godot 3.0
Taschenbuch von Chris Bradfield
Sprache: Englisch

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Beschreibung
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0

Key Features

Learn the art of developing cross-platform games

Leverage Godot's node and scene system to design robust, reusable game objects

Integrate Blender easily and efficiently with Godot to create powerful 3D games

Book Description

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.

This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.

Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.

Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

What you will learn

Get started with the Godot game engine and editor

Organize a game project

Import graphical and audio assets

Use Godot's node and scene system to design robust, reusable game objects

Write code in GDScript to capture input and build complex behaviors

Implement user interfaces to display information

Create visual effects to spice up your game

Learn techniques that you can apply to your own game projects
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0

Key Features

Learn the art of developing cross-platform games

Leverage Godot's node and scene system to design robust, reusable game objects

Integrate Blender easily and efficiently with Godot to create powerful 3D games

Book Description

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.

This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.

Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.

Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

What you will learn

Get started with the Godot game engine and editor

Organize a game project

Import graphical and audio assets

Use Godot's node and scene system to design robust, reusable game objects

Write code in GDScript to capture input and build complex behaviors

Implement user interfaces to display information

Create visual effects to spice up your game

Learn techniques that you can apply to your own game projects
Über den Autor
Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 298
ISBN-13: 9781788831505
ISBN-10: 1788831500
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Bradfield, Chris
Hersteller: Packt Publishing
Maße: 235 x 191 x 17 mm
Von/Mit: Chris Bradfield
Erscheinungsdatum: 29.06.2018
Gewicht: 0,517 kg
preigu-id: 114091215
Über den Autor
Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Details
Erscheinungsjahr: 2018
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 298
ISBN-13: 9781788831505
ISBN-10: 1788831500
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Bradfield, Chris
Hersteller: Packt Publishing
Maße: 235 x 191 x 17 mm
Von/Mit: Chris Bradfield
Erscheinungsdatum: 29.06.2018
Gewicht: 0,517 kg
preigu-id: 114091215
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