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The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology.
Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.
Game Physics 101. Collision Detection. Particles. Constraint Solving. Soft Body. Skinning. Index.
Erscheinungsjahr: | 2010 |
---|---|
Genre: | Importe, Physik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
ISBN-13: | 9781568814742 |
ISBN-10: | 1568814747 |
Sprache: | Englisch |
Einband: | Gebunden |
Redaktion: |
Bergen, Gino Van Den
Gregorius, Dirk |
Hersteller: | A K Peters/CRC Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 235 x 157 x 24 mm |
Von/Mit: | Gino Van Den Bergen (u. a.) |
Erscheinungsdatum: | 23.07.2010 |
Gewicht: | 0,686 kg |
Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology.
Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.
Game Physics 101. Collision Detection. Particles. Constraint Solving. Soft Body. Skinning. Index.
Erscheinungsjahr: | 2010 |
---|---|
Genre: | Importe, Physik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
ISBN-13: | 9781568814742 |
ISBN-10: | 1568814747 |
Sprache: | Englisch |
Einband: | Gebunden |
Redaktion: |
Bergen, Gino Van Den
Gregorius, Dirk |
Hersteller: | A K Peters/CRC Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 235 x 157 x 24 mm |
Von/Mit: | Gino Van Den Bergen (u. a.) |
Erscheinungsdatum: | 23.07.2010 |
Gewicht: | 0,686 kg |