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Beschreibung
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames.
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames.
Über den Autor
Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University
Inhaltsverzeichnis
Introduction: Videogame, player, text - Barry Atkins and Tanya Krzywinska
1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan
2. All too urban: to live and die in SimCity - Matteo Bittanti
3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King
4. Why am I in Vietnam? - The history of a video game - Jon Dovey
5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood
6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska
7. Female Quake players and the politics of identity - Helen W. Kennedy
8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak
9. Second Life: the game of virtual life - Alison McMahan
10. Playing to solve Savoir-Faire - Nick Montfort
11. Without a goal - on open and expressive games - Jesper Juul
12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman
13. The trouble with Civilization - Diane Carr
14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins
1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan
2. All too urban: to live and die in SimCity - Matteo Bittanti
3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King
4. Why am I in Vietnam? - The history of a video game - Jon Dovey
5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood
6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska
7. Female Quake players and the politics of identity - Helen W. Kennedy
8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak
9. Second Life: the game of virtual life - Alison McMahan
10. Playing to solve Savoir-Faire - Nick Montfort
11. Without a goal - on open and expressive games - Jesper Juul
12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman
13. The trouble with Civilization - Diane Carr
14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins
Details
Erscheinungsjahr: | 2008 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780719074011 |
ISBN-10: | 0719074010 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Krzywinska, Tanya |
Hersteller: | Manchester University Press |
Maße: | 216 x 140 x 14 mm |
Von/Mit: | Tanya Krzywinska |
Erscheinungsdatum: | 01.04.2008 |
Gewicht: | 0,339 kg |
Über den Autor
Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University
Inhaltsverzeichnis
Introduction: Videogame, player, text - Barry Atkins and Tanya Krzywinska
1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan
2. All too urban: to live and die in SimCity - Matteo Bittanti
3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King
4. Why am I in Vietnam? - The history of a video game - Jon Dovey
5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood
6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska
7. Female Quake players and the politics of identity - Helen W. Kennedy
8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak
9. Second Life: the game of virtual life - Alison McMahan
10. Playing to solve Savoir-Faire - Nick Montfort
11. Without a goal - on open and expressive games - Jesper Juul
12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman
13. The trouble with Civilization - Diane Carr
14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins
1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan
2. All too urban: to live and die in SimCity - Matteo Bittanti
3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King
4. Why am I in Vietnam? - The history of a video game - Jon Dovey
5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood
6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska
7. Female Quake players and the politics of identity - Helen W. Kennedy
8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak
9. Second Life: the game of virtual life - Alison McMahan
10. Playing to solve Savoir-Faire - Nick Montfort
11. Without a goal - on open and expressive games - Jesper Juul
12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman
13. The trouble with Civilization - Diane Carr
14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins
Details
Erscheinungsjahr: | 2008 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9780719074011 |
ISBN-10: | 0719074010 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Krzywinska, Tanya |
Hersteller: | Manchester University Press |
Maße: | 216 x 140 x 14 mm |
Von/Mit: | Tanya Krzywinska |
Erscheinungsdatum: | 01.04.2008 |
Gewicht: | 0,339 kg |
Warnhinweis