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Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
1. What Is Level Design?
2. Creating Immersive, Believable Worlds
3. Design for Narrative
4. Environment Design vs Level Design
5. Building Worlds
6. Design for Single & Multiplayer
7. Level Design is Agile Design
8. The Language of Level Design
9. Prototyping Level Design
10. The Game Is the Level, the Level Is the Game
11. Communication and Final Touches
12. Where to Next?
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Computerspiele |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350015722 |
ISBN-10: | 1350015725 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Salmond, Michael |
Hersteller: | Bloomsbury Academic |
Maße: | 268 x 206 x 13 mm |
Von/Mit: | Michael Salmond |
Erscheinungsdatum: | 11.02.2021 |
Gewicht: | 0,664 kg |
1. What Is Level Design?
2. Creating Immersive, Believable Worlds
3. Design for Narrative
4. Environment Design vs Level Design
5. Building Worlds
6. Design for Single & Multiplayer
7. Level Design is Agile Design
8. The Language of Level Design
9. Prototyping Level Design
10. The Game Is the Level, the Level Is the Game
11. Communication and Final Touches
12. Where to Next?
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Computerspiele |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350015722 |
ISBN-10: | 1350015725 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Salmond, Michael |
Hersteller: | Bloomsbury Academic |
Maße: | 268 x 206 x 13 mm |
Von/Mit: | Michael Salmond |
Erscheinungsdatum: | 11.02.2021 |
Gewicht: | 0,664 kg |