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Video Game Level Design
How to Create Video Games with Emotion, Interaction, and Engagement
Taschenbuch von Michael Salmond
Sprache: Englisch

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Beschreibung
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Über den Autor
Michael Salmond
Zusammenfassung
Companion website with video walkthroughs, asset files for completing projects and links to further resources
Inhaltsverzeichnis
1. What Is Level Design?
2. Creating Immersive, Believable Worlds
3. Design for Narrative
4. Environment Design vs Level Design
5. Building Worlds
6. Design for Single & Multiplayer
7. Level Design is Agile Design
8. The Language of Level Design
9. Prototyping Level Design
10. The Game Is the Level, the Level Is the Game
11. Communication and Final Touches
12. Where to Next?
Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 192
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781350015722
ISBN-10: 1350015725
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Salmond, Michael
Hersteller: Bloomsbury Publishing PLC
Maße: 268 x 206 x 13 mm
Von/Mit: Michael Salmond
Erscheinungsdatum: 11.02.2021
Gewicht: 0,664 kg
preigu-id: 110521674
Über den Autor
Michael Salmond
Zusammenfassung
Companion website with video walkthroughs, asset files for completing projects and links to further resources
Inhaltsverzeichnis
1. What Is Level Design?
2. Creating Immersive, Believable Worlds
3. Design for Narrative
4. Environment Design vs Level Design
5. Building Worlds
6. Design for Single & Multiplayer
7. Level Design is Agile Design
8. The Language of Level Design
9. Prototyping Level Design
10. The Game Is the Level, the Level Is the Game
11. Communication and Final Touches
12. Where to Next?
Details
Erscheinungsjahr: 2021
Fachbereich: Allgemeines
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 192
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781350015722
ISBN-10: 1350015725
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Salmond, Michael
Hersteller: Bloomsbury Publishing PLC
Maße: 268 x 206 x 13 mm
Von/Mit: Michael Salmond
Erscheinungsdatum: 11.02.2021
Gewicht: 0,664 kg
preigu-id: 110521674
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