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Game Development with GameMaker Studio 2
Make Your Own Games with GameMaker Language
Taschenbuch von Sebastiano M. Cossu
Sprache: Englisch

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Beschreibung
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.
Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and [...].

What You'll LearnCreate games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patternsWho This Book is ForVideo game enthusiasts interested in game development and design. No prior programming experience is required.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.
Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and [...].

What You'll LearnCreate games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patternsWho This Book is ForVideo game enthusiasts interested in game development and design. No prior programming experience is required.
Inhaltsverzeichnis
Chapter 1: Overview.- Chapter 2: Hello World!.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot 'em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1).- Chapter 12: Metroidvania (Part 2).- Chapter 13: Designing Fun Games.- Chapter 14: What's Next?
Details
Erscheinungsjahr: 2019
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781484250099
ISBN-10: 1484250095
Sprache: Englisch
Herstellernummer: 978-1-4842-5009-9
Autor: Cossu, Sebastiano M.
Auflage: 1st ed.
Hersteller: Apress
Springer, Berlin
Abbildungen: XXII, 532 p. 179 illus.
Maße: 31 x 161 x 234 mm
Von/Mit: Sebastiano M. Cossu
Erscheinungsdatum: 11.09.2019
Gewicht: 0,832 kg
Artikel-ID: 116683881
Inhaltsverzeichnis
Chapter 1: Overview.- Chapter 2: Hello World!.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot 'em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1).- Chapter 12: Metroidvania (Part 2).- Chapter 13: Designing Fun Games.- Chapter 14: What's Next?
Details
Erscheinungsjahr: 2019
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781484250099
ISBN-10: 1484250095
Sprache: Englisch
Herstellernummer: 978-1-4842-5009-9
Autor: Cossu, Sebastiano M.
Auflage: 1st ed.
Hersteller: Apress
Springer, Berlin
Abbildungen: XXII, 532 p. 179 illus.
Maße: 31 x 161 x 234 mm
Von/Mit: Sebastiano M. Cossu
Erscheinungsdatum: 11.09.2019
Gewicht: 0,832 kg
Artikel-ID: 116683881
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