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Beschreibung
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Über den Autor
Christopher Hopkins taught high school and university courses in music and game development at SUNY Suffolk, Long Island University, Farmingdale State College, and Five Towns College. He developed the first university courses in video game music for Long Island University and Five Towns College. The independent game festivals IndieCade East, New Jersey Arcade, and Playcrafting NYC Summer Expo featured his original mobile games. He lives in West Islip, New York.
Inhaltsverzeichnis
Table of Contents

Preface

Introduction

Chapter 1.¿An Exploration of Major Achievements in Video Game Audio Hardware and Software

Chapter 2.¿The Timeline of Video Game Audio History (Hardware, Software, and Events)

Chapter 3.¿The Expanded Universe of Video Game Audio

Appendix: Commercial Video Game Music Soundtracks

Glossary of Terms

Bibliography

Index
Details
Erscheinungsjahr: 2022
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781476674353
ISBN-10: 1476674353
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Hopkins, Christopher
Hersteller: McFarland
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 254 x 178 x 14 mm
Von/Mit: Christopher Hopkins
Erscheinungsdatum: 31.08.2022
Gewicht: 0,489 kg
Artikel-ID: 124237829

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