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Game Development Using Python
Taschenbuch von James R. Parker
Sprache: Englisch

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No detailed description available for "Game Development Using Python".
No detailed description available for "Game Development Using Python".
Über den Autor
Parker James R. :

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Inhaltsverzeichnis
1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O - Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 1: Introduction to How Games Work2: Graphics and Images3: The Game Loop4: Game AI: Collisions5: Navigation and Control6: Sound7: C2H6O Jet Boat Race8: Animation9: C2H6O – Final Steps10: Networking11: Cards12: P
ISBN-13: 9781683926276
ISBN-10: 1683926277
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Parker, James R.
Auflage: 2. Auflage
Hersteller: Mercury Learning and Information
Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, D-10785 Berlin, orders@degruyter.com
Maße: 229 x 178 x 20 mm
Von/Mit: James R. Parker
Erscheinungsdatum: 22.02.2021
Gewicht: 0,598 kg
Artikel-ID: 119617512
Über den Autor
Parker James R. :

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Inhaltsverzeichnis
1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O - Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 1: Introduction to How Games Work2: Graphics and Images3: The Game Loop4: Game AI: Collisions5: Navigation and Control6: Sound7: C2H6O Jet Boat Race8: Animation9: C2H6O – Final Steps10: Networking11: Cards12: P
ISBN-13: 9781683926276
ISBN-10: 1683926277
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Parker, James R.
Auflage: 2. Auflage
Hersteller: Mercury Learning and Information
Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, D-10785 Berlin, orders@degruyter.com
Maße: 229 x 178 x 20 mm
Von/Mit: James R. Parker
Erscheinungsdatum: 22.02.2021
Gewicht: 0,598 kg
Artikel-ID: 119617512
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