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Unreal Engine Physics Essentials
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world...
Taschenbuch von Devin Sherry (u. a.)
Sprache: Englisch

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Beschreibung
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

Key Features:Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint

Book Description:
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.

What You Will Learn:Get to know basic to intermediate topics in mathematics and physics
Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events
Use constraints to create advanced physics-based assets for your game-world
Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
Develop physical materials to recreate real-world friction for substances such as glass and ice
Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
Implement multiple physical elements and materials to simulate complex behavior over the objects.in game

Who this book is for:
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

Key Features:Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint

Book Description:
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.

What You Will Learn:Get to know basic to intermediate topics in mathematics and physics
Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events
Use constraints to create advanced physics-based assets for your game-world
Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
Develop physical materials to recreate real-world friction for substances such as glass and ice
Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
Implement multiple physical elements and materials to simulate complex behavior over the objects.in game

Who this book is for:
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
Über den Autor
Devin Sherry is the principal technical designer at People Can Fly in Poland, having worked on Outriders and Outriders: Worldslayer using Unreal Engine 4. Before that, he worked on Aquanox: Deep Descent as a technical designer at the Digital Arrow studio in Serbia. With a decade of experience ranging from the Unreal Developers' Kit to the newly released Unreal Engine 5, Devin is passionate about creating memorable experiences for players and bringing game mechanics to life.
Details
Erscheinungsjahr: 2015
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 216
Titelzusatz: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
ISBN-13: 9781784394905
ISBN-10: 1784394904
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Sherry, Devin
Emperore, Katax
Hersteller: Packt Publishing
Maße: 235 x 191 x 12 mm
Von/Mit: Devin Sherry (u. a.)
Erscheinungsdatum: 30.09.2015
Gewicht: 0,413 kg
preigu-id: 104184895
Über den Autor
Devin Sherry is the principal technical designer at People Can Fly in Poland, having worked on Outriders and Outriders: Worldslayer using Unreal Engine 4. Before that, he worked on Aquanox: Deep Descent as a technical designer at the Digital Arrow studio in Serbia. With a decade of experience ranging from the Unreal Developers' Kit to the newly released Unreal Engine 5, Devin is passionate about creating memorable experiences for players and bringing game mechanics to life.
Details
Erscheinungsjahr: 2015
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 216
Titelzusatz: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
ISBN-13: 9781784394905
ISBN-10: 1784394904
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Sherry, Devin
Emperore, Katax
Hersteller: Packt Publishing
Maße: 235 x 191 x 12 mm
Von/Mit: Devin Sherry (u. a.)
Erscheinungsdatum: 30.09.2015
Gewicht: 0,413 kg
preigu-id: 104184895
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