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The World of Scary Video Games: A Study in Videoludic Horror
Taschenbuch von Bernard Perron
Sprache: Englisch

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Kategorien:
Beschreibung
Acknowledgments
Introduction

Part I: The Genre

Chapter One
The Horror: Falling into the Arena of Video Game Genres
Crossing Paths with a "Monstrous" Concept
The Need to Use a New Combo
Finding Some Directions

Chapter Two
"You have once again entered the world of survival horror. Good luck!"
Loading Screen.
A Species of Their Own
A Cross-Media Genre
The (Survival) Horror Genre

Chapter Three
Something to Fear: From the Fictional to the Videoludic
Gut Reactions
The Answer Is Fear
Fear-Motivated Actions

Chapter Four
Building the Pyramid of Scary Video Games: Toward the Scare Tactics of the Videoludic Horror Genre
The Gaming Apparatus: Technical and Formal Aspects
The Videoludic Treatment of Horror
Figures of Interactivity, Actional Modalities and Scare Tactics
The Pyramid of Scary Video Games

Part II: The History

Chapter Five

Thinking about the History of the Videoludic Horror Genre, Part I: From Teleology to the Initial Cluster
Teleology, This Monster (Before 1981)
The Scattered Generic Cluster (1981-1991)

Chapter Six
Thinking about the History of the Videoludic Horror Genre, Part II: Crystallization and Bipolarity
The Crystallization of the Survival Horror (1992-2005)
The Antipodal Clusters: Fight or Flight (2006-2016)
Scary Virtual Reality (2017 and the future.)

Part III: The Scare Tactics

Chapter Seven
The Frightening Regimes of Vision
The Experience of Gamership
Third-Person Frightening Regime of Vision
First-Person Frightening Regime of Vision
Seeing Is Not Everything

Chapter Eight
The Frightening Regimes of Audition
Third-Person and First-Person Frightening Regimes of Audition
Synch to the Rendering of the Gruesomeness
(In) A Fearful Mood
Dreadful Listening and Terrifying Forewarnings

Chapter Nine

Scary Playgrounds
Setting the Mood
Caught up in the Maze
Unsettling Progression

Chapter Ten
Monsters Meet Scared Player(-Characters)
Some Kind of Monster
Figures Under Threat
Seek and Destroy
Surviving Horror

Afterword

References
Ludography

Index
Acknowledgments
Introduction

Part I: The Genre

Chapter One
The Horror: Falling into the Arena of Video Game Genres
Crossing Paths with a "Monstrous" Concept
The Need to Use a New Combo
Finding Some Directions

Chapter Two
"You have once again entered the world of survival horror. Good luck!"
Loading Screen.
A Species of Their Own
A Cross-Media Genre
The (Survival) Horror Genre

Chapter Three
Something to Fear: From the Fictional to the Videoludic
Gut Reactions
The Answer Is Fear
Fear-Motivated Actions

Chapter Four
Building the Pyramid of Scary Video Games: Toward the Scare Tactics of the Videoludic Horror Genre
The Gaming Apparatus: Technical and Formal Aspects
The Videoludic Treatment of Horror
Figures of Interactivity, Actional Modalities and Scare Tactics
The Pyramid of Scary Video Games

Part II: The History

Chapter Five

Thinking about the History of the Videoludic Horror Genre, Part I: From Teleology to the Initial Cluster
Teleology, This Monster (Before 1981)
The Scattered Generic Cluster (1981-1991)

Chapter Six
Thinking about the History of the Videoludic Horror Genre, Part II: Crystallization and Bipolarity
The Crystallization of the Survival Horror (1992-2005)
The Antipodal Clusters: Fight or Flight (2006-2016)
Scary Virtual Reality (2017 and the future.)

Part III: The Scare Tactics

Chapter Seven
The Frightening Regimes of Vision
The Experience of Gamership
Third-Person Frightening Regime of Vision
First-Person Frightening Regime of Vision
Seeing Is Not Everything

Chapter Eight
The Frightening Regimes of Audition
Third-Person and First-Person Frightening Regimes of Audition
Synch to the Rendering of the Gruesomeness
(In) A Fearful Mood
Dreadful Listening and Terrifying Forewarnings

Chapter Nine

Scary Playgrounds
Setting the Mood
Caught up in the Maze
Unsettling Progression

Chapter Ten
Monsters Meet Scared Player(-Characters)
Some Kind of Monster
Figures Under Threat
Seek and Destroy
Surviving Horror

Afterword

References
Ludography

Index
Details
Erscheinungsjahr: 2018
Medium: Taschenbuch
Seiten: 488
Reihe: Approaches to Digital Game Studies|Approaches to Digital Game Stu
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501316197
ISBN-10: 1501316192
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Perron, Bernard
Hersteller: BLOOMSBURY ACADEMIC
Abbildungen: 50 bw illus
Maße: 216 x 139 x 30 mm
Von/Mit: Bernard Perron
Erscheinungsdatum: 31.05.2018
Gewicht: 0,617 kg
Artikel-ID: 121903251
Details
Erscheinungsjahr: 2018
Medium: Taschenbuch
Seiten: 488
Reihe: Approaches to Digital Game Studies|Approaches to Digital Game Stu
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501316197
ISBN-10: 1501316192
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Perron, Bernard
Hersteller: BLOOMSBURY ACADEMIC
Abbildungen: 50 bw illus
Maße: 216 x 139 x 30 mm
Von/Mit: Bernard Perron
Erscheinungsdatum: 31.05.2018
Gewicht: 0,617 kg
Artikel-ID: 121903251
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