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Beschreibung
Being a pre-teen in the 21st century isn't always easy!
The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.
The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.
Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.
This is a great addition to computer and technology education classes worldwide.
INNOVATIVE
"The Surfing Penguin" offers a unique approach to cyber safety education for children, parents and teachers alike!
INTERACTIVE
Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.
EDUCATIONAL
Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.
ENTERTAINING
With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy!
Cyber safety Topics
"The Surfing Penguin" covers the following cybersafety issues:
Viewing inappropriate content
Cyber bullying
Trolling (Online Gaming)
Location services
The easy-to-use classroom resource
"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"
Learning activities included:
Reflection questions following each story
Take a penguin selfie
Generate your own online game name
Play the Location Block game
"The Tweeting Galah" can be used to meet parts of the following curriculum:
Digital Technologies
Protective Behaviours
Health
Literacy
ICT Capability
The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.
The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.
Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.
This is a great addition to computer and technology education classes worldwide.
INNOVATIVE
"The Surfing Penguin" offers a unique approach to cyber safety education for children, parents and teachers alike!
INTERACTIVE
Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.
EDUCATIONAL
Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.
ENTERTAINING
With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy!
Cyber safety Topics
"The Surfing Penguin" covers the following cybersafety issues:
Viewing inappropriate content
Cyber bullying
Trolling (Online Gaming)
Location services
The easy-to-use classroom resource
"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"
Learning activities included:
Reflection questions following each story
Take a penguin selfie
Generate your own online game name
Play the Location Block game
"The Tweeting Galah" can be used to meet parts of the following curriculum:
Digital Technologies
Protective Behaviours
Health
Literacy
ICT Capability
Being a pre-teen in the 21st century isn't always easy!
The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.
The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.
Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.
This is a great addition to computer and technology education classes worldwide.
INNOVATIVE
"The Surfing Penguin" offers a unique approach to cyber safety education for children, parents and teachers alike!
INTERACTIVE
Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.
EDUCATIONAL
Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.
ENTERTAINING
With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy!
Cyber safety Topics
"The Surfing Penguin" covers the following cybersafety issues:
Viewing inappropriate content
Cyber bullying
Trolling (Online Gaming)
Location services
The easy-to-use classroom resource
"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"
Learning activities included:
Reflection questions following each story
Take a penguin selfie
Generate your own online game name
Play the Location Block game
"The Tweeting Galah" can be used to meet parts of the following curriculum:
Digital Technologies
Protective Behaviours
Health
Literacy
ICT Capability
The much anticipated sequel to "The Tweeting Galah" is here, with new and familiar furry faces returning to the Australian outback. Join them, as they learn how to stay safe, happy and healthy as they use their devices to go online.
The animals' stories and lessons are brought to life using innovative Zappar augmented reality technology, adding a unique dimesion to this reading experience.
Thousands of copies of "The Tweeting Galah" series have already been sold worldwide, and hundreds of teachers are using this resource in their primary school classrooms.
This is a great addition to computer and technology education classes worldwide.
INNOVATIVE
"The Surfing Penguin" offers a unique approach to cyber safety education for children, parents and teachers alike!
INTERACTIVE
Using Zappar augmented reality technology, children are able to further engage with the story using a smart device.
EDUCATIONAL
Engaging learning activities allow children to develop a deeper understanding of cybersafety issues. Download free lesson plans and resources via "The Tweeting Galah" lesson library.
ENTERTAINING
With its relatable characters, vibrant illustrations and quirky stories, "The Surfing Penguin" is a story for everyone to enjoy!
Cyber safety Topics
"The Surfing Penguin" covers the following cybersafety issues:
Viewing inappropriate content
Cyber bullying
Trolling (Online Gaming)
Location services
The easy-to-use classroom resource
"The Surfing Penguin" is the perfect classroom resource for teaching primary school students about cybersafety and digital citizenship. Reflection questions and interactive learning activities in the book mean it is literally a "grab-n-go" set of lessons for you and your class to enjoy, which extend on the lessons covered in "The Tweeting Galah"
Learning activities included:
Reflection questions following each story
Take a penguin selfie
Generate your own online game name
Play the Location Block game
"The Tweeting Galah" can be used to meet parts of the following curriculum:
Digital Technologies
Protective Behaviours
Health
Literacy
ICT Capability
Über den Autor
Kim Maslin is a passionate educator and author living in Esperance, Western Australia. She has taught learners aged 5 to 95 how to use digital technologies. Kim is a former primary and secondary school teacher, who specialised in Technologies, Media and STEM. In 2017, she published The Tweeting Galah children's book series. This collection of illustrated books are designed to educate children about growing up safe, happy and healthy in a digital world. The books are available worldwide in both paperback and eBook format, with supporting lesson activities and resources. She is currently undertaking research through the ARC Centre of Excellence for the Digital Child, exploring young children's creativity with STEM activities in online learning environments.
Details
Empfohlen (bis): | 12 |
---|---|
Empfohlen (von): | 8 |
Erscheinungsjahr: | 2018 |
Genre: | Spielen & Lernen |
Rubrik: | Kinder & Jugend |
Medium: | Taschenbuch |
Reihe: | The Tweeting Galah |
ISBN-13: | 9780646996806 |
ISBN-10: | 0646996800 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Maslin, Kim |
Hersteller: |
Kim Maslin
The Tweeting Galah |
Maße: | 203 x 203 x 4 mm |
Von/Mit: | Kim Maslin |
Erscheinungsdatum: | 20.12.2018 |
Gewicht: | 0,146 kg |
Über den Autor
Kim Maslin is a passionate educator and author living in Esperance, Western Australia. She has taught learners aged 5 to 95 how to use digital technologies. Kim is a former primary and secondary school teacher, who specialised in Technologies, Media and STEM. In 2017, she published The Tweeting Galah children's book series. This collection of illustrated books are designed to educate children about growing up safe, happy and healthy in a digital world. The books are available worldwide in both paperback and eBook format, with supporting lesson activities and resources. She is currently undertaking research through the ARC Centre of Excellence for the Digital Child, exploring young children's creativity with STEM activities in online learning environments.
Details
Empfohlen (bis): | 12 |
---|---|
Empfohlen (von): | 8 |
Erscheinungsjahr: | 2018 |
Genre: | Spielen & Lernen |
Rubrik: | Kinder & Jugend |
Medium: | Taschenbuch |
Reihe: | The Tweeting Galah |
ISBN-13: | 9780646996806 |
ISBN-10: | 0646996800 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Maslin, Kim |
Hersteller: |
Kim Maslin
The Tweeting Galah |
Maße: | 203 x 203 x 4 mm |
Von/Mit: | Kim Maslin |
Erscheinungsdatum: | 20.12.2018 |
Gewicht: | 0,146 kg |
Warnhinweis