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"This is the second edition of the essential reference and guidebook for SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language"--
"This is the second edition of the essential reference and guidebook for SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language"--
Über den Autor
edited by Scott Wilson, David Cottle, and Nick Collins; foreword by James McCartney
Inhaltsverzeichnis
Foreword by James McCartney
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index
Details
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
Inhalt: | Einband - fest (Hardcover) |
ISBN-13: | 9780262049702 |
ISBN-10: | 0262049708 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Cottle, David
Wilson, Scott |
Redaktion: |
Scott Wilson
David Cottle Nick Collins |
Hersteller: | MIT Press Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 237 x 208 x 34 mm |
Von/Mit: | David Cottle (u. a.) |
Erscheinungsdatum: | 29.04.2025 |
Gewicht: | 1,498 kg |
Über den Autor
edited by Scott Wilson, David Cottle, and Nick Collins; foreword by James McCartney
Inhaltsverzeichnis
Foreword by James McCartney
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index
Introduction to the Second Edition, by Scott Wilson, David Cottle, and Nick Collins
Part I: Tutorials
1 Beginner’s Tutorial, by David Cottle
2 The Unit Generator, by Joshua Parmenter
3 Composing with SuperCollider, by Scott Wilson and Julio d’Escriván
4 Ins and Outs, by Marije A. J. Baalman, Miguel Negrão, Stefan Kersten, and Till Bovermann
Part II: Advanced Tutorials
5 Programming in SuperCollider, by Iannis Zannos
6 Events and Patterns, by Ron Kuivila
7 Just in Time Programming, by Julian Rohrhuber and Alberto de Campo
8 Object Modelling, by Alberto de Campo, Julian Rohrhuber, and Till Bovermann
Part III: Editors and GUI
9 Installing, Setting Up and Running the SuperCollider IDE, by Norah Lorway
10 Alternative IDEs for SuperCollider, by Konstantinos Vasilakos
11 SuperCollider on Small Computers, by Matthew John Yee-King
12 The SuperCollider GUI Library, by Eli Fieldsteel
IV Practical Applications
13 Sonification and Auditory Display in SuperCollider, by Alberto de Campo, Julian Rohrhuber, Katharina Vogt, and Till Bovermann
14 Spatialization with SuperCollider, by Marije A. J. Baalman and Scott Wilson
15 Machine Listening in SuperCollider, by Nick Collins
16 Microsound
Alberto de Campo and Marcin Pietruszewski
17 Alternative Tunings with SuperCollider, by Fabrice Mogini
18 Non-Real Time Synthesis and Object Oriented Composition, by Brian Willkie and Joshua Parmenter
19 Stochastic and Deterministic Algorithms for Sound Synthesis and Composition, by Sergio Luque and Daniel Mayer
Part V: Projects and Perspectives
20 Implementing New Language Syntax Using SuperCollider’s Pre-Processor, by James Harkins
21 Interface Investigations, by Thor Magnusson
22 SuperCollider in Japan, by Takeko Akamatsu
23 Dialects, Constraints, and Systems within Systems, by Julian Rohrhuber, Tom Hall, and Alberto de Campo
24 Artists’ Statements, from: Juan Gabriel Alzate Romero, Helene Hedsund, Patrick Hartono, Norah Lorway, Andrea Valle, Marianne Teixidó, Neil Cosgrove, Shelly Knotts, Juan Sebastián Lach, Mileece, Sam Pluta, Ann Warde, Anna Xambó Sedo,
25 Machine Learning in SuperCollider, by Chris Kiefer and Shelly Knotts
26 Notations and Score-Making, by Tom Hall, Newton Armstrong and Richard Hoadley
27 SCTweets: Character Matters, by Fellipe M. Martins
VI Developer Topics
28 The SuperCollider Language Implementation, by Stefan Kersten
29 Writing Unit Generator Plug-ins, by Dan Stowell and Christof Ressi
30 Inside scsynth, by Ross Bencina
Subject Index
Code Index
Details
Erscheinungsjahr: | 2025 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
Inhalt: | Einband - fest (Hardcover) |
ISBN-13: | 9780262049702 |
ISBN-10: | 0262049708 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Cottle, David
Wilson, Scott |
Redaktion: |
Scott Wilson
David Cottle Nick Collins |
Hersteller: | MIT Press Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 237 x 208 x 34 mm |
Von/Mit: | David Cottle (u. a.) |
Erscheinungsdatum: | 29.04.2025 |
Gewicht: | 1,498 kg |
Sicherheitshinweis