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The Reinforcement Learning Workshop
Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems
Taschenbuch von Alessandro Palmas (u. a.)
Sprache: Englisch

63,15 €*

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Beschreibung
Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guide
Key Features

Use TensorFlow to write reinforcement learning agents for performing challenging tasks

Learn how to solve finite Markov decision problems

Train models to understand popular video games like Breakout

Book Description

Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.

Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.

By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.

What you will learn

Use OpenAI Gym as a framework to implement RL environments

Find out how to define and implement reward function

Explore Markov chain, Markov decision process, and the Bellman equation

Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning

Understand the multi-armed bandit problem and explore various strategies to solve it

Build a deep Q model network for playing the video game Breakout

Who this book is for

If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guide
Key Features

Use TensorFlow to write reinforcement learning agents for performing challenging tasks

Learn how to solve finite Markov decision problems

Train models to understand popular video games like Breakout

Book Description

Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.

Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.

By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.

What you will learn

Use OpenAI Gym as a framework to implement RL environments

Find out how to define and implement reward function

Explore Markov chain, Markov decision process, and the Bellman equation

Distinguish between Dynamic Programming, Monte Carlo, and Temporal Difference Learning

Understand the multi-armed bandit problem and explore various strategies to solve it

Build a deep Q model network for playing the video game Breakout

Who this book is for

If you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.
Über den Autor
Alessandro Palmas is an aerospace engineer with more than 7 years of proven expertise in software development for advanced scientific applications and complex software systems. As the R&D head in an aerospace & defense Italian SME, he coordinates projects in contexts ranging from space flight dynamics to machine learning-based autonomous systems. His main ML focus is on computer vision, 3D models, volumetric networks, and deep reinforcement learning. He also founded innovative initiatives, his last being Artificial Twin, which provides advanced technologies for machine learning, physical modeling, and computational geometry applications. Two key areas in which current Artificial Twin deep RL work is focused on are video games entertainment, and guidance, navigation & control systems.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781800200456
ISBN-10: 1800200455
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Palmas, Alessandro
Ghelfi, Emanuele
Petre, Alexandra Galina
Hersteller: Packt Publishing
Maße: 235 x 191 x 44 mm
Von/Mit: Alessandro Palmas (u. a.)
Erscheinungsdatum: 14.08.2020
Gewicht: 1,503 kg
Artikel-ID: 118919603
Über den Autor
Alessandro Palmas is an aerospace engineer with more than 7 years of proven expertise in software development for advanced scientific applications and complex software systems. As the R&D head in an aerospace & defense Italian SME, he coordinates projects in contexts ranging from space flight dynamics to machine learning-based autonomous systems. His main ML focus is on computer vision, 3D models, volumetric networks, and deep reinforcement learning. He also founded innovative initiatives, his last being Artificial Twin, which provides advanced technologies for machine learning, physical modeling, and computational geometry applications. Two key areas in which current Artificial Twin deep RL work is focused on are video games entertainment, and guidance, navigation & control systems.
Details
Erscheinungsjahr: 2020
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781800200456
ISBN-10: 1800200455
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Palmas, Alessandro
Ghelfi, Emanuele
Petre, Alexandra Galina
Hersteller: Packt Publishing
Maße: 235 x 191 x 44 mm
Von/Mit: Alessandro Palmas (u. a.)
Erscheinungsdatum: 14.08.2020
Gewicht: 1,503 kg
Artikel-ID: 118919603
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