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Doug Pennant is a game industry veteran of 13 years, having worked in QA and Production at Microsoft, Creative Assembly, and more recently FundamentalVR. Amidst the complexities of game production pipelines, he developed a particular focus on the growth and development of colleagues and the improvement of game production as a craft. He is deuteranopic color¿blind and has given a number of industry talks and workshops on accessibility in video games, including a talk at the 2019 Game Developer Conference (GDC) on designing for color¿blindness in games.
1 Success criteria: the goals of this book
2 Who's who?: meet the teams
3 Assessing the needs: Types of game
4 Building a schedule: project phases
5 Planning the work: project components
6 Breaking in: getting the job
7 What's my task?: producer responsibilities
8 Make it happen: producer methods
9 Empower them: people and communication
10 One more team member: you
11 Continuous improvement: progressing in the job
12 Closing words - make it happen!
| Erscheinungsjahr: | 2025 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781032785608 |
| ISBN-10: | 1032785608 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Pennant, Doug |
| Hersteller: | CRC Press |
| Verantwortliche Person für die EU: | Taylor & Francis Verlag GmbH, Kaufingerstr. 24, D-80331 München, gpsr@taylorandfrancis.com |
| Maße: | 216 x 140 x 11 mm |
| Von/Mit: | Doug Pennant |
| Erscheinungsdatum: | 23.06.2025 |
| Gewicht: | 0,257 kg |