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C++ Game Development By Example
Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
Taschenbuch von Siddharth Shekar
Sprache: Englisch

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Beschreibung

This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.

This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.

Über den Autor
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
Details
Erscheinungsjahr: 2019
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781789535303
ISBN-10: 1789535301
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Shekar, Siddharth
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 23 mm
Von/Mit: Siddharth Shekar
Erscheinungsdatum: 07.05.2019
Gewicht: 0,78 kg
Artikel-ID: 116719173
Über den Autor
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.
Details
Erscheinungsjahr: 2019
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781789535303
ISBN-10: 1789535301
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Shekar, Siddharth
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 23 mm
Von/Mit: Siddharth Shekar
Erscheinungsdatum: 07.05.2019
Gewicht: 0,78 kg
Artikel-ID: 116719173
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