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The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars.
In 2012, nineteen-year-old Palmer Luckey—inventor, gamer, dreamer—lives alone in a trailer in Long Beach, California, that he has transformed into a makeshift laboratory optimized to build virtual reality headsets—a technology most believed died in the nineties. Luckey, however, is adamant about its resurrection; so, too, are other visionaries.
Enter famed coder and video game pioneer John Carmack, who is developing a game that might be the perfect software companion to Luckey’s hardware. Soon enough, the two team up, and with the help of a charismatic serial entrepreneur, a brilliant Russian programmer, and dozens of other colorful characters, Luckey’s scrappy startup—Oculus—kickstarts a virtual reality revolution. What happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned, and never-ending twists and turns—including an unlikely, multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, who wants to help bring VR to the masses. The result is a modern-day tale of the American Dream that is a front-row seat to the birth of a game-changing new industry.
The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars.
In 2012, nineteen-year-old Palmer Luckey—inventor, gamer, dreamer—lives alone in a trailer in Long Beach, California, that he has transformed into a makeshift laboratory optimized to build virtual reality headsets—a technology most believed died in the nineties. Luckey, however, is adamant about its resurrection; so, too, are other visionaries.
Enter famed coder and video game pioneer John Carmack, who is developing a game that might be the perfect software companion to Luckey’s hardware. Soon enough, the two team up, and with the help of a charismatic serial entrepreneur, a brilliant Russian programmer, and dozens of other colorful characters, Luckey’s scrappy startup—Oculus—kickstarts a virtual reality revolution. What happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned, and never-ending twists and turns—including an unlikely, multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, who wants to help bring VR to the masses. The result is a modern-day tale of the American Dream that is a front-row seat to the birth of a game-changing new industry.
| Erscheinungsjahr: | 2020 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | 512 S. |
| ISBN-13: | 9780062455970 |
| ISBN-10: | 0062455974 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Harris, Blake J |
| Hersteller: | HarperCollins |
| Verantwortliche Person für die EU: | Petersen Buchimport GmbH, Vertrieb, Weidestr. 122a, D-22083 Hamburg, gpsr@petersen-buchimport.com |
| Maße: | 227 x 152 x 44 mm |
| Von/Mit: | Blake J Harris |
| Erscheinungsdatum: | 02.04.2020 |
| Gewicht: | 0,624 kg |