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The Digital Gaming Handbook
Taschenbuch von Roberto Dillon
Sprache: Englisch

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Beschreibung
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

International experts share their research and experience in game development and design

Provides readers with inside perspectives on the cross-disciplinary aspects of the industry

Includes retrospective and forward-looking examinations of gaming

Editor:

Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

International experts share their research and experience in game development and design

Provides readers with inside perspectives on the cross-disciplinary aspects of the industry

Includes retrospective and forward-looking examinations of gaming

Editor:

Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Über den Autor

Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development.

Inhaltsverzeichnis

Part 1 Game Analysis, Player Experience, and Accessibility

Chapter 1 ¿ Analyzing Games with the AGE and 6-11

Frameworks 3

Roberto Dillon

Chapter 2 ¿ Designing Player Interdependence to

Enhance Players' Social Experience in

Multiplayer Games 19

Katharina Emmerich

Chapter 3 ¿ Game Accessibility: Getting Started 37

Thomas Westin, Ian Hamilton and Barrie Ellis

Part 2 Gamification and Serious Games

Chapter 4 ¿ Gamification for Good: Addressing Dark

Patterns in Gamified UX Design 53

Ole Goethe

Chapter 5 ¿ The Social Media Game? How Gamification

Shapes Our Social Media Engagement 63

Dayana Hristova, Suzana Jovicic, Barbara Goebl and

Thomas Sluneck

Chapter 6 ¿ Games for Health 95

Andrés Adolfo Navarro-Newball

Part 3 Game Design, Level Design, and Storytelling

Chapter 7 ¿ Free to Play Mobile Game Design

Fundamentals 117

Simon Rozner

Chapter 8 ¿ Evergreen Game Design Principles 127

Roberto Dillon

Chapter 9 ¿ Architectural Spaces and Level Design in

Modern Games 141

Christopher W. Totten

Chapter 10 ¿ Encouraging and Rewarding Repeat Play

of Storygames 163

Alex Mitchell

Part 4 Game Development and Technology

Chapter 11 ¿ How We Make Mobile Work: An Indie

Perspective 185

James Barnard

Chapter 12 ¿ The Development and UI Design of

an Interactive Game Map 199

Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel

and Slawomir Nikiel

Chapter 13 ¿ Challenges in Designing and Implementing

a Vector-Based 2D Animation System 245

Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen

Chapter 14 ¿ Best Practices for Pixel Art 275

Cindy Lee

Contents ¿ vii

Chapter 15 ¿ Making Sound Decisions in Game Audio 287

Gwen Guo

Chapter 16 ¿ Making It Real 303

Andre Pong and Justin Ng

Chapter 17 ¿ Player Locomotion in Virtual Reality Games 313

Andrey Krekhov and Katharina Emmerich

Chapter 18 ¿ Working Everywhere and Nowhere.

A Practical Guide to the Virtual Office 331

Allan Simonsen

Part 5 Game History, Society, and Culture

Chapter 19 ¿ A Short Summary of Mobile Games' History 341

Simon Rozner

Chapter 20 ¿ Retrogaming as a Form of Digital

Preservation: A Cultural and Technological

Approach 359

Marco Acc ordi Rick ards, Micaela Romanini and

Guglielmo De Gregori

Chapter 21 ¿ Diversity in Games: How and Why? 383

Alayna Cole

Details
Erscheinungsjahr: 2020
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Fotografie
Medium: Taschenbuch
ISBN-13: 9780367513764
ISBN-10: 0367513765
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Dillon, Roberto
Hersteller: CRC Press
Maße: 234 x 156 x 23 mm
Von/Mit: Roberto Dillon
Erscheinungsdatum: 16.07.2020
Gewicht: 0,646 kg
Artikel-ID: 128403192
Über den Autor

Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development.

Inhaltsverzeichnis

Part 1 Game Analysis, Player Experience, and Accessibility

Chapter 1 ¿ Analyzing Games with the AGE and 6-11

Frameworks 3

Roberto Dillon

Chapter 2 ¿ Designing Player Interdependence to

Enhance Players' Social Experience in

Multiplayer Games 19

Katharina Emmerich

Chapter 3 ¿ Game Accessibility: Getting Started 37

Thomas Westin, Ian Hamilton and Barrie Ellis

Part 2 Gamification and Serious Games

Chapter 4 ¿ Gamification for Good: Addressing Dark

Patterns in Gamified UX Design 53

Ole Goethe

Chapter 5 ¿ The Social Media Game? How Gamification

Shapes Our Social Media Engagement 63

Dayana Hristova, Suzana Jovicic, Barbara Goebl and

Thomas Sluneck

Chapter 6 ¿ Games for Health 95

Andrés Adolfo Navarro-Newball

Part 3 Game Design, Level Design, and Storytelling

Chapter 7 ¿ Free to Play Mobile Game Design

Fundamentals 117

Simon Rozner

Chapter 8 ¿ Evergreen Game Design Principles 127

Roberto Dillon

Chapter 9 ¿ Architectural Spaces and Level Design in

Modern Games 141

Christopher W. Totten

Chapter 10 ¿ Encouraging and Rewarding Repeat Play

of Storygames 163

Alex Mitchell

Part 4 Game Development and Technology

Chapter 11 ¿ How We Make Mobile Work: An Indie

Perspective 185

James Barnard

Chapter 12 ¿ The Development and UI Design of

an Interactive Game Map 199

Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel

and Slawomir Nikiel

Chapter 13 ¿ Challenges in Designing and Implementing

a Vector-Based 2D Animation System 245

Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen

Chapter 14 ¿ Best Practices for Pixel Art 275

Cindy Lee

Contents ¿ vii

Chapter 15 ¿ Making Sound Decisions in Game Audio 287

Gwen Guo

Chapter 16 ¿ Making It Real 303

Andre Pong and Justin Ng

Chapter 17 ¿ Player Locomotion in Virtual Reality Games 313

Andrey Krekhov and Katharina Emmerich

Chapter 18 ¿ Working Everywhere and Nowhere.

A Practical Guide to the Virtual Office 331

Allan Simonsen

Part 5 Game History, Society, and Culture

Chapter 19 ¿ A Short Summary of Mobile Games' History 341

Simon Rozner

Chapter 20 ¿ Retrogaming as a Form of Digital

Preservation: A Cultural and Technological

Approach 359

Marco Acc ordi Rick ards, Micaela Romanini and

Guglielmo De Gregori

Chapter 21 ¿ Diversity in Games: How and Why? 383

Alayna Cole

Details
Erscheinungsjahr: 2020
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Fotografie
Medium: Taschenbuch
ISBN-13: 9780367513764
ISBN-10: 0367513765
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Dillon, Roberto
Hersteller: CRC Press
Maße: 234 x 156 x 23 mm
Von/Mit: Roberto Dillon
Erscheinungsdatum: 16.07.2020
Gewicht: 0,646 kg
Artikel-ID: 128403192
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