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Key Features:
International experts share their research and experience in game development and design
Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
Includes retrospective and forward-looking examinations of gaming
Editor:
Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Key Features:
International experts share their research and experience in game development and design
Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
Includes retrospective and forward-looking examinations of gaming
Editor:
Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development.
Part 1 Game Analysis, Player Experience, and Accessibility
Chapter 1 ¿ Analyzing Games with the AGE and 6-11
Frameworks 3
Roberto Dillon
Chapter 2 ¿ Designing Player Interdependence to
Enhance Players' Social Experience in
Multiplayer Games 19
Katharina Emmerich
Chapter 3 ¿ Game Accessibility: Getting Started 37
Thomas Westin, Ian Hamilton and Barrie Ellis
Part 2 Gamification and Serious Games
Chapter 4 ¿ Gamification for Good: Addressing Dark
Patterns in Gamified UX Design 53
Ole Goethe
Chapter 5 ¿ The Social Media Game? How Gamification
Shapes Our Social Media Engagement 63
Dayana Hristova, Suzana Jovicic, Barbara Goebl and
Thomas Sluneck
Chapter 6 ¿ Games for Health 95
Andrés Adolfo Navarro-Newball
Part 3 Game Design, Level Design, and Storytelling
Chapter 7 ¿ Free to Play Mobile Game Design
Fundamentals 117
Simon Rozner
Chapter 8 ¿ Evergreen Game Design Principles 127
Roberto Dillon
Chapter 9 ¿ Architectural Spaces and Level Design in
Modern Games 141
Christopher W. Totten
Chapter 10 ¿ Encouraging and Rewarding Repeat Play
of Storygames 163
Alex Mitchell
Part 4 Game Development and Technology
Chapter 11 ¿ How We Make Mobile Work: An Indie
Perspective 185
James Barnard
Chapter 12 ¿ The Development and UI Design of
an Interactive Game Map 199
Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel
and Slawomir Nikiel
Chapter 13 ¿ Challenges in Designing and Implementing
a Vector-Based 2D Animation System 245
Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen
Chapter 14 ¿ Best Practices for Pixel Art 275
Cindy Lee
Contents ¿ vii
Chapter 15 ¿ Making Sound Decisions in Game Audio 287
Gwen Guo
Chapter 16 ¿ Making It Real 303
Andre Pong and Justin Ng
Chapter 17 ¿ Player Locomotion in Virtual Reality Games 313
Andrey Krekhov and Katharina Emmerich
Chapter 18 ¿ Working Everywhere and Nowhere.
A Practical Guide to the Virtual Office 331
Allan Simonsen
Part 5 Game History, Society, and Culture
Chapter 19 ¿ A Short Summary of Mobile Games' History 341
Simon Rozner
Chapter 20 ¿ Retrogaming as a Form of Digital
Preservation: A Cultural and Technological
Approach 359
Marco Acc ordi Rick ards, Micaela Romanini and
Guglielmo De Gregori
Chapter 21 ¿ Diversity in Games: How and Why? 383
Alayna Cole
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Fotografie |
Medium: | Taschenbuch |
ISBN-13: | 9780367513764 |
ISBN-10: | 0367513765 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Dillon, Roberto |
Hersteller: | CRC Press |
Maße: | 234 x 156 x 23 mm |
Von/Mit: | Roberto Dillon |
Erscheinungsdatum: | 16.07.2020 |
Gewicht: | 0,646 kg |
Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development.
Part 1 Game Analysis, Player Experience, and Accessibility
Chapter 1 ¿ Analyzing Games with the AGE and 6-11
Frameworks 3
Roberto Dillon
Chapter 2 ¿ Designing Player Interdependence to
Enhance Players' Social Experience in
Multiplayer Games 19
Katharina Emmerich
Chapter 3 ¿ Game Accessibility: Getting Started 37
Thomas Westin, Ian Hamilton and Barrie Ellis
Part 2 Gamification and Serious Games
Chapter 4 ¿ Gamification for Good: Addressing Dark
Patterns in Gamified UX Design 53
Ole Goethe
Chapter 5 ¿ The Social Media Game? How Gamification
Shapes Our Social Media Engagement 63
Dayana Hristova, Suzana Jovicic, Barbara Goebl and
Thomas Sluneck
Chapter 6 ¿ Games for Health 95
Andrés Adolfo Navarro-Newball
Part 3 Game Design, Level Design, and Storytelling
Chapter 7 ¿ Free to Play Mobile Game Design
Fundamentals 117
Simon Rozner
Chapter 8 ¿ Evergreen Game Design Principles 127
Roberto Dillon
Chapter 9 ¿ Architectural Spaces and Level Design in
Modern Games 141
Christopher W. Totten
Chapter 10 ¿ Encouraging and Rewarding Repeat Play
of Storygames 163
Alex Mitchell
Part 4 Game Development and Technology
Chapter 11 ¿ How We Make Mobile Work: An Indie
Perspective 185
James Barnard
Chapter 12 ¿ The Development and UI Design of
an Interactive Game Map 199
Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel
and Slawomir Nikiel
Chapter 13 ¿ Challenges in Designing and Implementing
a Vector-Based 2D Animation System 245
Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen
Chapter 14 ¿ Best Practices for Pixel Art 275
Cindy Lee
Contents ¿ vii
Chapter 15 ¿ Making Sound Decisions in Game Audio 287
Gwen Guo
Chapter 16 ¿ Making It Real 303
Andre Pong and Justin Ng
Chapter 17 ¿ Player Locomotion in Virtual Reality Games 313
Andrey Krekhov and Katharina Emmerich
Chapter 18 ¿ Working Everywhere and Nowhere.
A Practical Guide to the Virtual Office 331
Allan Simonsen
Part 5 Game History, Society, and Culture
Chapter 19 ¿ A Short Summary of Mobile Games' History 341
Simon Rozner
Chapter 20 ¿ Retrogaming as a Form of Digital
Preservation: A Cultural and Technological
Approach 359
Marco Acc ordi Rick ards, Micaela Romanini and
Guglielmo De Gregori
Chapter 21 ¿ Diversity in Games: How and Why? 383
Alayna Cole
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Fotografie |
Medium: | Taschenbuch |
ISBN-13: | 9780367513764 |
ISBN-10: | 0367513765 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Dillon, Roberto |
Hersteller: | CRC Press |
Maße: | 234 x 156 x 23 mm |
Von/Mit: | Roberto Dillon |
Erscheinungsdatum: | 16.07.2020 |
Gewicht: | 0,646 kg |