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The Design Studio Method
Creative Problem Solving with UX Sketching
Taschenbuch von Brian Sullivan
Sprache: Englisch

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Beschreibung

The Design Studio Method is a method that allows a team to successfully implement collaborative design, thus doing away with the siloed approach that plagues many design agencies and teams today. It is a complicated process that consists of many moving parts and talking heads. The Design Studio Method helps simplify the method, explaining each step, each participant's involvement, and how to adapt to your needs.

The Design Studio Method gives you a look into Design Studio Methods, providing step-by-step procedures for all stages of the successful method. From illumination, to generation, to presentation, all the way to iteration, this book provides a road map to the sometimes complicated, yet incredibly helpful method.

Accompanying the step-by-step procedures are the author's very successful Da Vinci Design notes. These notes are taken from the methods the master used himself when he designed his products and inventions, and are applied to modern-day procedures. Case studies and real-world examples are provided at the ends of chapters to help you get a better idea of how this method works in a professional setting. Finally, ways of adapting Design Studio are provided, to make it fit designers' specific needs (more agile, dealing with non collaborators, etc).

The Design Studio Method: Creative Problem Solving with UX Sketching gives answers that designers have been looking for, showing them how to be innovative and efficient without sacrificing quality and collaboration.

The Design Studio Method is a method that allows a team to successfully implement collaborative design, thus doing away with the siloed approach that plagues many design agencies and teams today. It is a complicated process that consists of many moving parts and talking heads. The Design Studio Method helps simplify the method, explaining each step, each participant's involvement, and how to adapt to your needs.

The Design Studio Method gives you a look into Design Studio Methods, providing step-by-step procedures for all stages of the successful method. From illumination, to generation, to presentation, all the way to iteration, this book provides a road map to the sometimes complicated, yet incredibly helpful method.

Accompanying the step-by-step procedures are the author's very successful Da Vinci Design notes. These notes are taken from the methods the master used himself when he designed his products and inventions, and are applied to modern-day procedures. Case studies and real-world examples are provided at the ends of chapters to help you get a better idea of how this method works in a professional setting. Finally, ways of adapting Design Studio are provided, to make it fit designers' specific needs (more agile, dealing with non collaborators, etc).

The Design Studio Method: Creative Problem Solving with UX Sketching gives answers that designers have been looking for, showing them how to be innovative and efficient without sacrificing quality and collaboration.

Über den Autor
Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.
Inhaltsverzeichnis

Chapter 1: All about Design Studios

    • What is a Design Studio?
    • When Do You Do a Design Studio?
    • A Word of Caution
    • Other UX Sketching Methods
      • Sketchboarding
      • 6-UP
      • RIPS
        • Summary and Tips

        Chapter 2: Generating and Evaluating Ideas

          • Use Whole-Brain Thinking
              • Generate Ideas with Left-Brain
              • Evaluate Ideas with Right-Brain
            • Four Rules for Generating Ideas
                • Strive for Quantity
                • Defer Judgment (Positive and Negative)
                • Seek New Combinations
                • Use Your Imagination
              • Four Rules for Evaluating Ideas
                  • Use Positive Judgment First
                  • Consider Novelty
                  • Stay Focused
                  • Redirect, If Needed
                • Summary
                • Chapter 3: Steps in a Design Studio

                    • Is a Design Studio Needed for Your Project?
                    • Choose Participants
                    • Assign Roles
                        • Facilitator
                        • Sketcher
                        • Scribe
                      • Determine What to Sketch
                      • Sketch Initial Concepts
                      • Evaluate Sketches
                      • Vote on Best Sketches
                      • Re-sketch or Mash-up
                      • Debrief Meeting
                      • Summary
                      • Chapter 4: Making Sketches Presentable

                          • Draw One Concept Per Page
                          • Do Not Use a Computer
                          • Use Markers and Paper
                          • Do Not Color Your Sketches
                          • Do Not Provide Too Much Detail
                          • Use Annotations and Arrows
                          • Provide a Brief Description
                          • Summary and Tips

                          Chapter 5: Controlling the Conversation

                            • Using Edward DeBono's Thinking Hats
                                • White Hat for Fact Finding
                                • Blue Hat for Organizing
                                • Green Hat for Generating Ideas
                                • Yellow Hat for Positive Evaluations
                                • Black Hat for Critical Inspections
                                • Red Hat for Voting
                                  • Summary and Tips

                                  Chapter 6: Storing Your Work

                                    • Keeping a Digital Record
                                    • Access for Others to Review (Confidential or Open)
                                    • Sharing with the Rest of the Team
                                    • Serves as Vision Board for Future Projects
                                    • Summary and Tips

                                    Chapter 7: Sharing Your Results

                                      • Build a Wireframe after the Design Studio
                                      • Sharing with the Other Sketchers
                                        • To gain consensus
                                        • To get alignment
                                      • Sharing with the Project Team
                                        • To show off your project vision
                                        • To get alignment
                                      • Sharing with Executives
                                        • To get executive buy-in
                                        • To obtain funding and resources
                                      • Summary and Tips
                                      • Chapter 8: Working with Remote People

                                          • Keeping a Digital Record
                                          • Access for Others to Review (Confidential or Open)
                                          • Sharing with the Rest of the Team
                                          • Serves as Vision Board for Future Projects
                                          • Summary and Tips

                                          Chapter 9: Next Steps

                                            • Immediate Things to Do
                                              • Sharing Your Final Sketches
                                              • Preparing Your Wireframes
                                            • Testing Your Results
                                              • Low-Fidelity Testing
                                              • RITE Testing
                                              • Prototype Testing
                                            • Summary and Tips
Details
Erscheinungsjahr: 2015
Fachbereich: Datenkommunikation, Netze & Mailboxen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 192
ISBN-13: 9781138022560
ISBN-10: 113802256X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sullivan, Brian
Hersteller: Taylor & Francis
Maße: 236 x 189 x 12 mm
Von/Mit: Brian Sullivan
Erscheinungsdatum: 26.08.2015
Gewicht: 0,439 kg
preigu-id: 104784341
Über den Autor
Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.
Inhaltsverzeichnis

Chapter 1: All about Design Studios

    • What is a Design Studio?
    • When Do You Do a Design Studio?
    • A Word of Caution
    • Other UX Sketching Methods
      • Sketchboarding
      • 6-UP
      • RIPS
        • Summary and Tips

        Chapter 2: Generating and Evaluating Ideas

          • Use Whole-Brain Thinking
              • Generate Ideas with Left-Brain
              • Evaluate Ideas with Right-Brain
            • Four Rules for Generating Ideas
                • Strive for Quantity
                • Defer Judgment (Positive and Negative)
                • Seek New Combinations
                • Use Your Imagination
              • Four Rules for Evaluating Ideas
                  • Use Positive Judgment First
                  • Consider Novelty
                  • Stay Focused
                  • Redirect, If Needed
                • Summary
                • Chapter 3: Steps in a Design Studio

                    • Is a Design Studio Needed for Your Project?
                    • Choose Participants
                    • Assign Roles
                        • Facilitator
                        • Sketcher
                        • Scribe
                      • Determine What to Sketch
                      • Sketch Initial Concepts
                      • Evaluate Sketches
                      • Vote on Best Sketches
                      • Re-sketch or Mash-up
                      • Debrief Meeting
                      • Summary
                      • Chapter 4: Making Sketches Presentable

                          • Draw One Concept Per Page
                          • Do Not Use a Computer
                          • Use Markers and Paper
                          • Do Not Color Your Sketches
                          • Do Not Provide Too Much Detail
                          • Use Annotations and Arrows
                          • Provide a Brief Description
                          • Summary and Tips

                          Chapter 5: Controlling the Conversation

                            • Using Edward DeBono's Thinking Hats
                                • White Hat for Fact Finding
                                • Blue Hat for Organizing
                                • Green Hat for Generating Ideas
                                • Yellow Hat for Positive Evaluations
                                • Black Hat for Critical Inspections
                                • Red Hat for Voting
                                  • Summary and Tips

                                  Chapter 6: Storing Your Work

                                    • Keeping a Digital Record
                                    • Access for Others to Review (Confidential or Open)
                                    • Sharing with the Rest of the Team
                                    • Serves as Vision Board for Future Projects
                                    • Summary and Tips

                                    Chapter 7: Sharing Your Results

                                      • Build a Wireframe after the Design Studio
                                      • Sharing with the Other Sketchers
                                        • To gain consensus
                                        • To get alignment
                                      • Sharing with the Project Team
                                        • To show off your project vision
                                        • To get alignment
                                      • Sharing with Executives
                                        • To get executive buy-in
                                        • To obtain funding and resources
                                      • Summary and Tips
                                      • Chapter 8: Working with Remote People

                                          • Keeping a Digital Record
                                          • Access for Others to Review (Confidential or Open)
                                          • Sharing with the Rest of the Team
                                          • Serves as Vision Board for Future Projects
                                          • Summary and Tips

                                          Chapter 9: Next Steps

                                            • Immediate Things to Do
                                              • Sharing Your Final Sketches
                                              • Preparing Your Wireframes
                                            • Testing Your Results
                                              • Low-Fidelity Testing
                                              • RITE Testing
                                              • Prototype Testing
                                            • Summary and Tips
Details
Erscheinungsjahr: 2015
Fachbereich: Datenkommunikation, Netze & Mailboxen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 192
ISBN-13: 9781138022560
ISBN-10: 113802256X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sullivan, Brian
Hersteller: Taylor & Francis
Maße: 236 x 189 x 12 mm
Von/Mit: Brian Sullivan
Erscheinungsdatum: 26.08.2015
Gewicht: 0,439 kg
preigu-id: 104784341
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