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Sprache:
Englisch
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Beschreibung
Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces.
Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces.
Über den Autor
Aphra Kerr is Research Fellow at the Centre for Media Research at the University of Ulsterand was previously Research Fellow at the Centre for Society, Technology and Media at Dublin City University
Inhaltsverzeichnis
Introduction
Digital Games as Text
Digital Games as Cultural Industry
Global Networks and Cultures of Production
Digital Game Players, Game Pleasures and Play Contexts
Non-Entertainment Uses of Digital Games
Conclusion
Digital Games as Text
Digital Games as Cultural Industry
Global Networks and Cultures of Production
Digital Game Players, Game Pleasures and Play Contexts
Non-Entertainment Uses of Digital Games
Conclusion
Details
Erscheinungsjahr: | 2006 |
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Fachbereich: | Allgemeines |
Genre: | Importe, Medienwissenschaften |
Rubrik: | Wissenschaften |
Medium: | Taschenbuch |
ISBN-13: | 9781412900478 |
ISBN-10: | 1412900476 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Kerr, Aphra |
Hersteller: | Sage Publications UK |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 234 x 156 x 11 mm |
Von/Mit: | Aphra Kerr |
Erscheinungsdatum: | 01.04.2006 |
Gewicht: | 0,295 kg |