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The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation
Taschenbuch von Robert Epstein
Sprache: Englisch

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Beschreibung

Behind these creativity-boosting games is more than 20 years of scientific research by one of the world's leading experts on creativity!

Did you know that:

  • • Group creativity techniques like brainstorming can actually inhibit creativity? • Failure spurs creativity better than success does? • Creativity is not an exclusively right-brained activity?

For work groups and individuals who do creative work, here is a light-hearted book of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, Editor-in-Chief of Psychology Today magazine and a Harvard-trained psychologist, all the exercises in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The Big Book of Creativity Games includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. The creativity games help to:

  • • Produce dramatically innovative work • Convince people that they¿re creative • Get a new project off the ground • Perk up a meeting • Overcome a creative "block" • Use failure to spur creativity • Make people more inventive • And much more!

Behind these creativity-boosting games is more than 20 years of scientific research by one of the world's leading experts on creativity!

Did you know that:

  • • Group creativity techniques like brainstorming can actually inhibit creativity? • Failure spurs creativity better than success does? • Creativity is not an exclusively right-brained activity?

For work groups and individuals who do creative work, here is a light-hearted book of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, Editor-in-Chief of Psychology Today magazine and a Harvard-trained psychologist, all the exercises in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The Big Book of Creativity Games includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. The creativity games help to:

  • • Produce dramatically innovative work • Convince people that they¿re creative • Get a new project off the ground • Perk up a meeting • Overcome a creative "block" • Use failure to spur creativity • Make people more inventive • And much more!
Über den Autor
Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.
Inhaltsverzeichnis
Getting Ready.
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?
Details
Erscheinungsjahr: 2000
Fachbereich: Werbung & Marketing
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Seiten: 224
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780071361767
ISBN-10: 0071361766
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Epstein, Robert
Hersteller: McGraw-Hill Education - Europe
Maße: 233 x 187 x 19 mm
Von/Mit: Robert Epstein
Erscheinungsdatum: 16.09.2000
Gewicht: 0,408 kg
preigu-id: 106100863
Über den Autor
Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.
Inhaltsverzeichnis
Getting Ready.
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?
Details
Erscheinungsjahr: 2000
Fachbereich: Werbung & Marketing
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Seiten: 224
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780071361767
ISBN-10: 0071361766
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Epstein, Robert
Hersteller: McGraw-Hill Education - Europe
Maße: 233 x 187 x 19 mm
Von/Mit: Robert Epstein
Erscheinungsdatum: 16.09.2000
Gewicht: 0,408 kg
preigu-id: 106100863
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