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Traditional dungeoneering adventures d100 style!
Return to the excitement of yesteryear with this Mythras supplement. Classic Fantasy brings Old School dungeon crawls the to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level based adventuring, against the classic coterie of monsters, with the classic coterie of spells!
If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.
Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic-user, paladin and more. Choose your race - human or demihuman - and then customise according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, tailoring them to the nuances of the Mythras system.
Or, for the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.
And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are here, from Basilisks to Displacer Cats, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.
Find your warrior, magic-user, cleric and thief. Grab your iron rations, 10 foot poles, mirrors, holy symbols and iron spikes, Locate the nearest tavern and discover where the nearest dungeon lies - then form your marching order and prepare to break down doors, check for traps and, above all, Be prepared to roll for initiative!
11 Character Classes 7 Character Races Full rules for Passions as Alignments Miniatures and battle-board combat Arcane and Divine spells, with spell lists 40+ monsters and full rules for Treasure Over 100 magic items Deities of the World of Greymoor
This is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Return to the excitement of yesteryear with this Mythras supplement. Classic Fantasy brings Old School dungeon crawls the to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level based adventuring, against the classic coterie of monsters, with the classic coterie of spells!
If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.
Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic-user, paladin and more. Choose your race - human or demihuman - and then customise according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, tailoring them to the nuances of the Mythras system.
Or, for the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.
And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are here, from Basilisks to Displacer Cats, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.
Find your warrior, magic-user, cleric and thief. Grab your iron rations, 10 foot poles, mirrors, holy symbols and iron spikes, Locate the nearest tavern and discover where the nearest dungeon lies - then form your marching order and prepare to break down doors, check for traps and, above all, Be prepared to roll for initiative!
11 Character Classes 7 Character Races Full rules for Passions as Alignments Miniatures and battle-board combat Arcane and Divine spells, with spell lists 40+ monsters and full rules for Treasure Over 100 magic items Deities of the World of Greymoor
This is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Traditional dungeoneering adventures d100 style!
Return to the excitement of yesteryear with this Mythras supplement. Classic Fantasy brings Old School dungeon crawls the to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level based adventuring, against the classic coterie of monsters, with the classic coterie of spells!
If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.
Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic-user, paladin and more. Choose your race - human or demihuman - and then customise according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, tailoring them to the nuances of the Mythras system.
Or, for the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.
And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are here, from Basilisks to Displacer Cats, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.
Find your warrior, magic-user, cleric and thief. Grab your iron rations, 10 foot poles, mirrors, holy symbols and iron spikes, Locate the nearest tavern and discover where the nearest dungeon lies - then form your marching order and prepare to break down doors, check for traps and, above all, Be prepared to roll for initiative!
11 Character Classes 7 Character Races Full rules for Passions as Alignments Miniatures and battle-board combat Arcane and Divine spells, with spell lists 40+ monsters and full rules for Treasure Over 100 magic items Deities of the World of Greymoor
This is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Return to the excitement of yesteryear with this Mythras supplement. Classic Fantasy brings Old School dungeon crawls the to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level based adventuring, against the classic coterie of monsters, with the classic coterie of spells!
If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.
Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic-user, paladin and more. Choose your race - human or demihuman - and then customise according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, tailoring them to the nuances of the Mythras system.
Or, for the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.
And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are here, from Basilisks to Displacer Cats, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.
Find your warrior, magic-user, cleric and thief. Grab your iron rations, 10 foot poles, mirrors, holy symbols and iron spikes, Locate the nearest tavern and discover where the nearest dungeon lies - then form your marching order and prepare to break down doors, check for traps and, above all, Be prepared to roll for initiative!
11 Character Classes 7 Character Races Full rules for Passions as Alignments Miniatures and battle-board combat Arcane and Divine spells, with spell lists 40+ monsters and full rules for Treasure Over 100 magic items Deities of the World of Greymoor
This is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Details
Erscheinungsjahr: | 2021 |
---|---|
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Buch |
ISBN-13: | 9780994758927 |
ISBN-10: | 0994758928 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC gerader Rücken kaschiert |
Einband: | Gebunden |
Autor: | Leary, Rodney |
Hersteller: | The Design Mechanism |
Maße: | 286 x 221 x 23 mm |
Von/Mit: | Rodney Leary |
Erscheinungsdatum: | 02.02.2021 |
Gewicht: | 1,114 kg |
Details
Erscheinungsjahr: | 2021 |
---|---|
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Buch |
ISBN-13: | 9780994758927 |
ISBN-10: | 0994758928 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC gerader Rücken kaschiert |
Einband: | Gebunden |
Autor: | Leary, Rodney |
Hersteller: | The Design Mechanism |
Maße: | 286 x 221 x 23 mm |
Von/Mit: | Rodney Leary |
Erscheinungsdatum: | 02.02.2021 |
Gewicht: | 1,114 kg |
Warnhinweis