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Swift 5 for Absolute Beginners
Learn to Develop Apps for iOS
Taschenbuch von Stefan Kaczmarek (u. a.)
Sprache: Englisch

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Beschreibung
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven¿t programmed since school.Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple¿s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.

What Yoüll Learn
Work with Swift classes, properties, and functions

Examine proper User Interface (UI) and User Experience (UX)design

Understand Swift data types: integers, floats, strings, and booleans

Use Swift data collections: arrays and dictionaries

Review Boolean logic, comparing data, and flow control

Use the Xcode debugger to troubleshoot problems with your apps

Store data in local app preferences and Core Data databases

Who This Book Is For

Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven¿t programmed since school.Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple¿s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.

What Yoüll Learn
Work with Swift classes, properties, and functions

Examine proper User Interface (UI) and User Experience (UX)design

Understand Swift data types: integers, floats, strings, and booleans

Use Swift data collections: arrays and dictionaries

Review Boolean logic, comparing data, and flow control

Use the Xcode debugger to troubleshoot problems with your apps

Store data in local app preferences and Core Data databases

Who This Book Is For

Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
Über den Autor
Stefan Kaczmarek is a software Engineer with over 20 years of experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs.He has experience developing iOS software from webcams to fitness to education to point of sale. Stefan is also the author of Swift 4 For Absolute Beginners and Objective-C For Absolute Beginners.
Brad Lees has more than a decade of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona. A graduate of Arizona State University, Brad and his wife, Natalie, reside in Phoenix with their five children.
Zusammenfassung
Use Swift Playgrounds to learn iOS development quickly
Learn about Swift classes, properties, and functions
Write iPhone and Apple Watch apps from scratch
Inhaltsverzeichnis

Ch. 1: Becoming a Great iOS Developer.- Ch. 2: Programming Basics.- Ch. 3: It's All About the Data.- Ch. 4: Making Decisions, Program Flow, and App Design.- Ch. 5: Object-Oriented Programming with Swift.- Ch. 6: Learning Swift and Xcode.- Ch. 7: Swift Classes, Objects, and Methods.- Ch. 8: Programming Basics in Swift.- Ch. 9: Comparing Data.- Ch. 10: Creating User Interfaces.- Ch. 11: Storing Information.- Ch. 12: Protocols and Delegates.- Ch. 13: Introducing the Xcode Debugger.- Ch. 14: A Swift iPhone App.- Ch. 15: Apple Watch and WatchKit.

Details
Erscheinungsjahr: 2019
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 384
Inhalt: xxi
360 S.
272 s/w Illustr.
360 p. 272 illus.
ISBN-13: 9781484248676
ISBN-10: 1484248678
Sprache: Englisch
Herstellernummer: 978-1-4842-4867-6
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kaczmarek, Stefan
Bennett, Gary
Lees, Brad
Auflage: 5th ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 21 mm
Von/Mit: Stefan Kaczmarek (u. a.)
Erscheinungsdatum: 28.06.2019
Gewicht: 0,721 kg
preigu-id: 115610509
Über den Autor
Stefan Kaczmarek is a software Engineer with over 20 years of experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs.He has experience developing iOS software from webcams to fitness to education to point of sale. Stefan is also the author of Swift 4 For Absolute Beginners and Objective-C For Absolute Beginners.
Brad Lees has more than a decade of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona. A graduate of Arizona State University, Brad and his wife, Natalie, reside in Phoenix with their five children.
Zusammenfassung
Use Swift Playgrounds to learn iOS development quickly
Learn about Swift classes, properties, and functions
Write iPhone and Apple Watch apps from scratch
Inhaltsverzeichnis

Ch. 1: Becoming a Great iOS Developer.- Ch. 2: Programming Basics.- Ch. 3: It's All About the Data.- Ch. 4: Making Decisions, Program Flow, and App Design.- Ch. 5: Object-Oriented Programming with Swift.- Ch. 6: Learning Swift and Xcode.- Ch. 7: Swift Classes, Objects, and Methods.- Ch. 8: Programming Basics in Swift.- Ch. 9: Comparing Data.- Ch. 10: Creating User Interfaces.- Ch. 11: Storing Information.- Ch. 12: Protocols and Delegates.- Ch. 13: Introducing the Xcode Debugger.- Ch. 14: A Swift iPhone App.- Ch. 15: Apple Watch and WatchKit.

Details
Erscheinungsjahr: 2019
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 384
Inhalt: xxi
360 S.
272 s/w Illustr.
360 p. 272 illus.
ISBN-13: 9781484248676
ISBN-10: 1484248678
Sprache: Englisch
Herstellernummer: 978-1-4842-4867-6
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kaczmarek, Stefan
Bennett, Gary
Lees, Brad
Auflage: 5th ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 21 mm
Von/Mit: Stefan Kaczmarek (u. a.)
Erscheinungsdatum: 28.06.2019
Gewicht: 0,721 kg
preigu-id: 115610509
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