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Understand the business models that support augmented reality
Incorporate surface detection, computer vision, and body motion capture in your apps
Understand the business models that support augmented reality
Incorporate surface detection, computer vision, and body motion capture in your apps
Tie your apps to the real world with interactive tools
Implement 3D objects that blend realistically into the world
Enable shared experiences for your app's users
Chapter 1: Why Augmented Reality.- Chapter 2: Introduction to ARKit: Under the Hood and Matrixes.- Chapter 3: Designing an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocketship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 12: Crafting 3D Assets.- Chapter 13: Creating Immersive Audio Experiences.- Chapter 14: Working with SpriteKit and ARKit.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Reality Composer: Creating AR Content.- Chapter 18: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 19: Scanning 3D Objects.- Chapter 20: Scanning 3D Objects.- Chapter 21: Body Motion Capture.- Chapter 22: People Occlusion.- Chapter 23: Create System-Wide Accessible AR Content: Quick Look with USDZ.- Chapter 24: Advancing AR Quick Look for Commerce on the Web.- Chapter 25: Working with SwiftUI and ARKit.- Chapter 26: Record Augmented Reality Experiences with ReplayKit.
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 549 |
Inhalt: |
xvii
549 S. 303 s/w Illustr. 549 p. 303 illus. |
ISBN-13: | 9781484278352 |
ISBN-10: | 1484278356 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Nhan, Jayven |
Hersteller: | APRESS |
Maße: | 235 x 155 x 30 mm |
Von/Mit: | Jayven Nhan |
Erscheinungsdatum: | 24.02.2022 |
Gewicht: | 0,85 kg |
Tie your apps to the real world with interactive tools
Implement 3D objects that blend realistically into the world
Enable shared experiences for your app's users
Chapter 1: Why Augmented Reality.- Chapter 2: Introduction to ARKit: Under the Hood and Matrixes.- Chapter 3: Designing an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocketship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 12: Crafting 3D Assets.- Chapter 13: Creating Immersive Audio Experiences.- Chapter 14: Working with SpriteKit and ARKit.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Reality Composer: Creating AR Content.- Chapter 18: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 19: Scanning 3D Objects.- Chapter 20: Scanning 3D Objects.- Chapter 21: Body Motion Capture.- Chapter 22: People Occlusion.- Chapter 23: Create System-Wide Accessible AR Content: Quick Look with USDZ.- Chapter 24: Advancing AR Quick Look for Commerce on the Web.- Chapter 25: Working with SwiftUI and ARKit.- Chapter 26: Record Augmented Reality Experiences with ReplayKit.
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 549 |
Inhalt: |
xvii
549 S. 303 s/w Illustr. 549 p. 303 illus. |
ISBN-13: | 9781484278352 |
ISBN-10: | 1484278356 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Nhan, Jayven |
Hersteller: | APRESS |
Maße: | 235 x 155 x 30 mm |
Von/Mit: | Jayven Nhan |
Erscheinungsdatum: | 24.02.2022 |
Gewicht: | 0,85 kg |