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Reverse Design
Half-Life
Taschenbuch von Patrick Holleman
Sprache: Englisch

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Beschreibung
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.

How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre

The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design

Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games

Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.

How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre

The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design

Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games

Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
Über den Autor

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

Inhaltsverzeichnis

Chapter 1 Half-Life and the History of Videogame Design

Chapter 2 Introduction and Structure

Chapter 3 The Platform Theme

Chapter 4 The Arena Theme

Chapter 5 Non-Theme Set Pieces and Selected Through Content

Chapter 6 Half-Life Cover and Multiplayer Level Design

Chapter 7 Conclusion

Details
Erscheinungsjahr: 2018
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138323902
ISBN-10: 113832390X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Holleman, Patrick
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 11 mm
Von/Mit: Patrick Holleman
Erscheinungsdatum: 14.09.2018
Gewicht: 0,295 kg
Artikel-ID: 128430702
Über den Autor

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

Inhaltsverzeichnis

Chapter 1 Half-Life and the History of Videogame Design

Chapter 2 Introduction and Structure

Chapter 3 The Platform Theme

Chapter 4 The Arena Theme

Chapter 5 Non-Theme Set Pieces and Selected Through Content

Chapter 6 Half-Life Cover and Multiplayer Level Design

Chapter 7 Conclusion

Details
Erscheinungsjahr: 2018
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138323902
ISBN-10: 113832390X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Holleman, Patrick
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 11 mm
Von/Mit: Patrick Holleman
Erscheinungsdatum: 14.09.2018
Gewicht: 0,295 kg
Artikel-ID: 128430702
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