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Retrogame Archeology
Exploring Old Computer Games
Buch von John Aycock
Sprache: Englisch

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Beschreibung
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.

Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.

Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.

Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.

Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Zusammenfassung

The only book of its kind broadly examining retrogame implementation and its modern applications

Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres

Useful reading for practicing computer scientists and engineers to understand in a compelling way about computer system constraints and how they can be handled

Inhaltsverzeichnis
Introduction.- Memory Management.- Slow, Wildly Incompatible I/O.- Interpreters.- Data Compression.- Procedural Content Generation.- Protection.- Obfuscation and Optimization.- Endgame.
Details
Erscheinungsjahr: 2016
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 244
Inhalt: xix
222 S.
152 s/w Illustr.
20 farbige Illustr.
222 p. 172 illus.
20 illus. in color.
ISBN-13: 9783319300023
ISBN-10: 3319300024
Sprache: Englisch
Herstellernummer: 978-3-319-30002-3
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Aycock, John
Auflage: 1st ed. 2016
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 241 x 160 x 19 mm
Von/Mit: John Aycock
Erscheinungsdatum: 17.05.2016
Gewicht: 0,535 kg
preigu-id: 104025092
Zusammenfassung

The only book of its kind broadly examining retrogame implementation and its modern applications

Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres

Useful reading for practicing computer scientists and engineers to understand in a compelling way about computer system constraints and how they can be handled

Inhaltsverzeichnis
Introduction.- Memory Management.- Slow, Wildly Incompatible I/O.- Interpreters.- Data Compression.- Procedural Content Generation.- Protection.- Obfuscation and Optimization.- Endgame.
Details
Erscheinungsjahr: 2016
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 244
Inhalt: xix
222 S.
152 s/w Illustr.
20 farbige Illustr.
222 p. 172 illus.
20 illus. in color.
ISBN-13: 9783319300023
ISBN-10: 3319300024
Sprache: Englisch
Herstellernummer: 978-3-319-30002-3
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Aycock, John
Auflage: 1st ed. 2016
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 241 x 160 x 19 mm
Von/Mit: John Aycock
Erscheinungsdatum: 17.05.2016
Gewicht: 0,535 kg
preigu-id: 104025092
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