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Representing Conflicts in Games
Antagonism, Rivalry, and Competition
Taschenbuch von Anders Frank (u. a.)
Sprache: Englisch

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Beschreibung
This book offers an overview of how conflicts are represented and enacted in a variety of game genres and systems, highlighting the intrinsic connection between games and conflict through a set of theoretical and empirical studies.
This book offers an overview of how conflicts are represented and enacted in a variety of game genres and systems, highlighting the intrinsic connection between games and conflict through a set of theoretical and empirical studies.
Über den Autor

Björn Sjöblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Jonas Linderoth is Professor in the Department of Education, Communication and Learning at the University of Gothenburg, and Visiting Professor at the Department of War Studies and Military History at the Swedish Defence University.

Anders Frank is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Inhaltsverzeichnis

List of Contributors; Acknowledgements; The Inevitable Relation Between Games and Conflict: An Introduction; Part I: Game Systems, Transformation, and Learning; 1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games; 2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem; 3. From Zero-Sum Business Games to Coopetitive Simulation; 4. The Limits of 'Serious' Play: Frame Disputes Around Educational Games; Part II: Representing War and Armed Conflicts; 5. On Wargames and War: Modelling Carl von Clausewitz's Theory of War; 6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education; 7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander's Inner Vision; Part III: Critical Perspectives on Conflicts in Games; 8. War Never Changes? Creating an American Victimology in Fallout 4; 9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games; 10. Where are the White Perpetrators in all the Colonial Board Games? A Case Study on Afrikan Tähti; Part IV: Alternative Ways of Representing Conflicts in Games; 11. Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in Life is Strange; 12. The Most Intimate Conflict of all: Marriage as Conflict in Digital Games; 13. All Smoke, No Fire: The Post-Mortem of Conflicts in the 'Walking Simulator' Genre; Index

Details
Erscheinungsjahr: 2022
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032285597
ISBN-10: 1032285591
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Frank, Anders
Sjoblom, Bjorn
Linderoth, Jonas
Hersteller: Taylor & Francis Ltd
Maße: 229 x 152 x 17 mm
Von/Mit: Anders Frank (u. a.)
Erscheinungsdatum: 30.12.2022
Gewicht: 0,402 kg
Artikel-ID: 125159198
Über den Autor

Björn Sjöblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Jonas Linderoth is Professor in the Department of Education, Communication and Learning at the University of Gothenburg, and Visiting Professor at the Department of War Studies and Military History at the Swedish Defence University.

Anders Frank is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Inhaltsverzeichnis

List of Contributors; Acknowledgements; The Inevitable Relation Between Games and Conflict: An Introduction; Part I: Game Systems, Transformation, and Learning; 1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games; 2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem; 3. From Zero-Sum Business Games to Coopetitive Simulation; 4. The Limits of 'Serious' Play: Frame Disputes Around Educational Games; Part II: Representing War and Armed Conflicts; 5. On Wargames and War: Modelling Carl von Clausewitz's Theory of War; 6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education; 7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander's Inner Vision; Part III: Critical Perspectives on Conflicts in Games; 8. War Never Changes? Creating an American Victimology in Fallout 4; 9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games; 10. Where are the White Perpetrators in all the Colonial Board Games? A Case Study on Afrikan Tähti; Part IV: Alternative Ways of Representing Conflicts in Games; 11. Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in Life is Strange; 12. The Most Intimate Conflict of all: Marriage as Conflict in Digital Games; 13. All Smoke, No Fire: The Post-Mortem of Conflicts in the 'Walking Simulator' Genre; Index

Details
Erscheinungsjahr: 2022
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032285597
ISBN-10: 1032285591
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Frank, Anders
Sjoblom, Bjorn
Linderoth, Jonas
Hersteller: Taylor & Francis Ltd
Maße: 229 x 152 x 17 mm
Von/Mit: Anders Frank (u. a.)
Erscheinungsdatum: 30.12.2022
Gewicht: 0,402 kg
Artikel-ID: 125159198
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