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Beschreibung
An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science.
Racket Programming the Fun Way couples the powerful Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. You are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as you become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. You learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.
Racket Programming the Fun Way couples the powerful Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. You are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as you become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. You learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.
An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science.
Racket Programming the Fun Way couples the powerful Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. You are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as you become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. You learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.
Racket Programming the Fun Way couples the powerful Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. You are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as you become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. You learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.
Über den Autor
James W. Stelly
Inhaltsverzeichnis
Introduction
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781718500822 |
ISBN-10: | 1718500823 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Stelly, James W. |
Hersteller: | No Starch Press |
Maße: | 232 x 176 x 24 mm |
Von/Mit: | James W. Stelly |
Erscheinungsdatum: | 08.01.2021 |
Gewicht: | 0,688 kg |
Über den Autor
James W. Stelly
Inhaltsverzeichnis
Introduction
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
Index
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781718500822 |
ISBN-10: | 1718500823 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Stelly, James W. |
Hersteller: | No Starch Press |
Maße: | 232 x 176 x 24 mm |
Von/Mit: | James W. Stelly |
Erscheinungsdatum: | 08.01.2021 |
Gewicht: | 0,688 kg |
Warnhinweis