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Sprache:
Englisch
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Beschreibung
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Über den Autor
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
Zusammenfassung
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Inhaltsverzeichnis
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Details
| Erscheinungsjahr: | 2016 |
|---|---|
| Fachbereich: | Programmiersprachen |
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: |
xxi
392 S. 7 s/w Illustr. 135 farbige Illustr. 392 p. 142 illus. 135 illus. in color. |
| ISBN-13: | 9781484217894 |
| ISBN-10: | 1484217896 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Craven, Paul |
| Auflage: | 4th edition |
| Hersteller: |
Apress
Apress L.P. |
| Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
| Maße: | 254 x 178 x 22 mm |
| Von/Mit: | Paul Craven |
| Erscheinungsdatum: | 08.01.2016 |
| Gewicht: | 0,779 kg |