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Beschreibung
  • A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
  • Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
  • Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
  • The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
  • A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
  • Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
  • Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
  • The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Über den Autor
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
Zusammenfassung
  • A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
  • Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
  • Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
  • The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Inhaltsverzeichnis
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Details
Erscheinungsjahr: 2016
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxi
392 S.
7 s/w Illustr.
135 farbige Illustr.
392 p. 142 illus.
135 illus. in color.
ISBN-13: 9781484217894
ISBN-10: 1484217896
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Craven, Paul
Auflage: 4th edition
Hersteller: Apress
Apress L.P.
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 254 x 178 x 22 mm
Von/Mit: Paul Craven
Erscheinungsdatum: 08.01.2016
Gewicht: 0,779 kg
Artikel-ID: 104085788

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