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Wendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full sail Unversity and is a sought after contract game designer. Her also writes for Gamasutra and is formewewer Chair of the IGDA's Game Writign SIG.
Chapter 1 ¿ Getting Writing Jobs in Video Games 1
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 2 ¿ Game Script Formatting 11
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 3 ¿ Documentation for Writers 21
John Feil, Paizo
Chapter 4 ¿ Writing Instructions, Helptext, Walkthroughs,
and Manuals: Text to Train the Player 37
John Feil, Paizo
Chapter 5 ¿ Writing Tutorials: Write "Start" to Start 53
Andrew S. Walsh, Guerrilla Games, Sony
Chapter 6 ¿ Practical Techniques for Productivity:
Getting the Work Done 89
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 7 ¿ Collaborating with Art, Design, and
Engineering 99
Anthony Burch, Santa Monica Studio
Chapter 8 ¿ Writing for AAA Games: Playing in the
Big Leagues 105
Marek Walton, Crystal Dynamics
Chapter 9 ¿ Writing for Indie Games 121
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 10 ¿ Game Writing Remotely: How to Pay the
Rent Working from Home 127
Tracy A. Seamster, Independent Contractor
Chapter 11 ¿ Game Writing On Staff 139
Samantha Wallschlaeger, Monolith Productions
Chapter 12 ¿ Keeping Localization in Mind: When Game
Narrative Travels Abroad 153
Ross Berger, Electronic Arts, Amazon
Chapter 13 ¿ Writers in the Recording Studio 165
Haris Orkin, Independent Contractor
Chapter 14 ¿ Writing for Existing Licenses 185
Heidi McDonald, Independent Contractor
Chapter 15 ¿ Writing for New IP 197
Rhianna Pratchett, Independent Contractor
Chapter 16 ¿ Script Doctoring 219
Richard Dansky, Central Clancy Writer, Ubisoft
Chapter 17 ¿ Writing Compelling Game Characters 235
William Harms, Narrative Director, Hangar 13
Chapter 18 ¿ Hiring Philosophies: We Can Do Better 243
Tom Abernathy, Studio Narrative Director, ArenaNet
Chapter 19 ¿ If It Works, Break It: Game Narrative Tropes
and Innovation 257
Maurice Suckling, Independent Contractor, Professor of
Practice, Rensselaer Polytechnic Institute
APPENDIX A ¿ CALL OF JUAREZ: GUNSLINGER SCRIPT
SAMPLE-SCREENPLAY FORMAT, 271
APPENDIX B ¿ BRATZ: FOREVER DIAMONDZ SCRIPT
SAMPLE-MODIFIED SCREENPLAY FORMAT, 289
APPENDIX C ¿ BARKS AND TASK SPREADSHEET, 291
APPENDIX D ¿ CASTING SIDES FOR CALL OF JUAREZ, 301
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367184773 |
ISBN-10: | 036718477X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Despain, Wendy |
Hersteller: | Taylor & Francis Ltd |
Maße: | 233 x 155 x 20 mm |
Von/Mit: | Wendy Despain |
Erscheinungsdatum: | 27.04.2020 |
Gewicht: | 0,52 kg |
Wendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full sail Unversity and is a sought after contract game designer. Her also writes for Gamasutra and is formewewer Chair of the IGDA's Game Writign SIG.
Chapter 1 ¿ Getting Writing Jobs in Video Games 1
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 2 ¿ Game Script Formatting 11
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 3 ¿ Documentation for Writers 21
John Feil, Paizo
Chapter 4 ¿ Writing Instructions, Helptext, Walkthroughs,
and Manuals: Text to Train the Player 37
John Feil, Paizo
Chapter 5 ¿ Writing Tutorials: Write "Start" to Start 53
Andrew S. Walsh, Guerrilla Games, Sony
Chapter 6 ¿ Practical Techniques for Productivity:
Getting the Work Done 89
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 7 ¿ Collaborating with Art, Design, and
Engineering 99
Anthony Burch, Santa Monica Studio
Chapter 8 ¿ Writing for AAA Games: Playing in the
Big Leagues 105
Marek Walton, Crystal Dynamics
Chapter 9 ¿ Writing for Indie Games 121
Wendy Despain, NCSoft, Quantum Content, International Hobo
Chapter 10 ¿ Game Writing Remotely: How to Pay the
Rent Working from Home 127
Tracy A. Seamster, Independent Contractor
Chapter 11 ¿ Game Writing On Staff 139
Samantha Wallschlaeger, Monolith Productions
Chapter 12 ¿ Keeping Localization in Mind: When Game
Narrative Travels Abroad 153
Ross Berger, Electronic Arts, Amazon
Chapter 13 ¿ Writers in the Recording Studio 165
Haris Orkin, Independent Contractor
Chapter 14 ¿ Writing for Existing Licenses 185
Heidi McDonald, Independent Contractor
Chapter 15 ¿ Writing for New IP 197
Rhianna Pratchett, Independent Contractor
Chapter 16 ¿ Script Doctoring 219
Richard Dansky, Central Clancy Writer, Ubisoft
Chapter 17 ¿ Writing Compelling Game Characters 235
William Harms, Narrative Director, Hangar 13
Chapter 18 ¿ Hiring Philosophies: We Can Do Better 243
Tom Abernathy, Studio Narrative Director, ArenaNet
Chapter 19 ¿ If It Works, Break It: Game Narrative Tropes
and Innovation 257
Maurice Suckling, Independent Contractor, Professor of
Practice, Rensselaer Polytechnic Institute
APPENDIX A ¿ CALL OF JUAREZ: GUNSLINGER SCRIPT
SAMPLE-SCREENPLAY FORMAT, 271
APPENDIX B ¿ BRATZ: FOREVER DIAMONDZ SCRIPT
SAMPLE-MODIFIED SCREENPLAY FORMAT, 289
APPENDIX C ¿ BARKS AND TASK SPREADSHEET, 291
APPENDIX D ¿ CASTING SIDES FOR CALL OF JUAREZ, 301
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367184773 |
ISBN-10: | 036718477X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Despain, Wendy |
Hersteller: | Taylor & Francis Ltd |
Maße: | 233 x 155 x 20 mm |
Von/Mit: | Wendy Despain |
Erscheinungsdatum: | 27.04.2020 |
Gewicht: | 0,52 kg |