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Practical Game Design - Second Edition
A modern and comprehensive guide to video game design
Taschenbuch von Adam Kramarzewski (u. a.)
Sprache: Englisch

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Beschreibung
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms
Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesMaster the skills, processes, and techniques essential for working in a professional setting
Grasp the core principles and processes of level design, world building, and storytelling
Design, implement, and refine high-quality features and mechanics for contemporary video games

Book Description
If you're in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you'll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You'll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learnDefine the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful games as a service and prepare them for live operations
Improve the quality of a game through playtesting and meticulous polishing

Who this book is for
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.Table of ContentsIntroducing the Game Production Process
Preparing a Game Concept
Scoping a Game Project
Creating Design Documentation
Understanding Game Mechanics
Designing Systems and Features
Making Prototypes
Designing Compelling Stories for Games
The Fundamentals of Level Design
Creating Characters
Balancing Your Content and Systems
Building a Great User Interface and User Experience
Making Your Games Accessible
Mastering Games as a Service
Understanding Monetization Techniques
The Final 10%
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms
Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesMaster the skills, processes, and techniques essential for working in a professional setting
Grasp the core principles and processes of level design, world building, and storytelling
Design, implement, and refine high-quality features and mechanics for contemporary video games

Book Description
If you're in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you'll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You'll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learnDefine the scope and structure of a game project
Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly
Build and validate engaging game mechanics
Design successful games as a service and prepare them for live operations
Improve the quality of a game through playtesting and meticulous polishing

Who this book is for
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.Table of ContentsIntroducing the Game Production Process
Preparing a Game Concept
Scoping a Game Project
Creating Design Documentation
Understanding Game Mechanics
Designing Systems and Features
Making Prototypes
Designing Compelling Stories for Games
The Fundamentals of Level Design
Creating Characters
Balancing Your Content and Systems
Building a Great User Interface and User Experience
Making Your Games Accessible
Mastering Games as a Service
Understanding Monetization Techniques
The Final 10%
Über den Autor
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over fifteen years of experience with the likes of Gameloft, Square Enix, Space Ape Games, and Madbox, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, Transformers, and Boom Beach. Adam is an avid gamer, a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 and 2022 BAFTA Video Game Awards.
Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 446
ISBN-13: 9781803245157
ISBN-10: 1803245158
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kramarzewski, Adam
Nucci, Ennio de
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 24 mm
Von/Mit: Adam Kramarzewski (u. a.)
Erscheinungsdatum: 18.08.2023
Gewicht: 0,827 kg
preigu-id: 127330001
Über den Autor
Adam Kramarzewski is a game designer who, at the age of 19, dived straight into the pre-smartphone mobile games industry of 2007. He has gathered over fifteen years of experience with the likes of Gameloft, Square Enix, Space Ape Games, and Madbox, and has worked on over 30 game projects and many world-class IPs, including Lara Croft, Deus Ex, Transformers, and Boom Beach. Adam is an avid gamer, a fan of cinematography, psychology, and all things science. He also sat on the jury for game design at the 2017 and 2022 BAFTA Video Game Awards.
Details
Erscheinungsjahr: 2023
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 446
ISBN-13: 9781803245157
ISBN-10: 1803245158
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Kramarzewski, Adam
Nucci, Ennio de
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 24 mm
Von/Mit: Adam Kramarzewski (u. a.)
Erscheinungsdatum: 18.08.2023
Gewicht: 0,827 kg
preigu-id: 127330001
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