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Procedural Storytelling in Game Design
Taschenbuch von Tanya X. Short (u. a.)
Sprache: Englisch

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Beschreibung

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Über den Autor

Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

Inhaltsverzeichnis

SECTION 1: Introduction to Procedural Generation. Chapter: When and Why to Use Procedural Generation.Chapter. Managing Output: Boredom versus Chaos Chapter: Aesthetics in Generation. Chapter: Ethics in Procedural Generation ¿ Darius Kazemi. SECTION 2: Procedural Content. Chapter: Level Design Fundamentals. Chapter: Dungeons Chapter: Worlds Chapter: Puzzles Chapter: Infinite Items. Chapter: A.I. Chapter: Enemy Spawning & Challenge ¿ Wyatt Cheng. Chapter: Animation Chapter: Audio ¿ Bronson Zgeb. Chapter: Content ToolsSECTION 3: Procedural Narrative. Chapter: Characters. Chapter: Plot & Story Directors ¿ Emily Short. Chapter: Text Generation ¿ Harry Tuffs. Chapter: Personalities & Emotions. Chapter: Emergent Narrative & User Stories.SECTION 4: The Future Chapter: Generated Games. Chapter: Algorithms & Approaches. Chapter: Generating Meaning.

Details
Erscheinungsjahr: 2019
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 392
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138595309
ISBN-10: 1138595306
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Short, Tanya X.
Adams, Tarn
Hersteller: Taylor & Francis Ltd
Maße: 233 x 156 x 27 mm
Von/Mit: Tanya X. Short (u. a.)
Erscheinungsdatum: 13.03.2019
Gewicht: 0,616 kg
preigu-id: 121257161
Über den Autor

Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

Inhaltsverzeichnis

SECTION 1: Introduction to Procedural Generation. Chapter: When and Why to Use Procedural Generation.Chapter. Managing Output: Boredom versus Chaos Chapter: Aesthetics in Generation. Chapter: Ethics in Procedural Generation ¿ Darius Kazemi. SECTION 2: Procedural Content. Chapter: Level Design Fundamentals. Chapter: Dungeons Chapter: Worlds Chapter: Puzzles Chapter: Infinite Items. Chapter: A.I. Chapter: Enemy Spawning & Challenge ¿ Wyatt Cheng. Chapter: Animation Chapter: Audio ¿ Bronson Zgeb. Chapter: Content ToolsSECTION 3: Procedural Narrative. Chapter: Characters. Chapter: Plot & Story Directors ¿ Emily Short. Chapter: Text Generation ¿ Harry Tuffs. Chapter: Personalities & Emotions. Chapter: Emergent Narrative & User Stories.SECTION 4: The Future Chapter: Generated Games. Chapter: Algorithms & Approaches. Chapter: Generating Meaning.

Details
Erscheinungsjahr: 2019
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 392
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138595309
ISBN-10: 1138595306
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Short, Tanya X.
Adams, Tarn
Hersteller: Taylor & Francis Ltd
Maße: 233 x 156 x 27 mm
Von/Mit: Tanya X. Short (u. a.)
Erscheinungsdatum: 13.03.2019
Gewicht: 0,616 kg
preigu-id: 121257161
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